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Sr Software Engineer - Gameplay (NST)

Nintendo of America

Sr Software Engineer - Gameplay (NST)

Nintendo of America

Redmond, WA

·

On-site

·

Full-time

·

1w ago

Compensation

$149,414 - $224,121

Benefits & Perks

Healthcare

401(k)

Paid Time Off

Healthcare

401k

Required Skills

C++

C#

C

Software Engineering

Code Review

Team Leadership

Mentoring

Game Development

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

For more information about NST, click here.

DESCRIPTION OF DUTIES:

  • Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.

  • Reviews and optimizes other engineers’ code.

  • Provides effective solutions by applying advanced programming skills and knowledge.

  • Provides technical documentation and explanations intended for distribution to other parties.

  • Allocates work to other team members and supervises their results.

  • Mentors less experienced members of the team.

  • Makes recommendations regarding system architectural design, data structures, and algorithm development.

  • Manages team members’ performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.

  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS:

  • 7 or more years of software engineering experience in the relevant field.

  • Strong all-around programming skills including ability to review and optimize other engineers’ code.

  • Strong understanding of core technologies, toolsets, and common workflows for video game development.

  • In-depth understanding of interactive entertainment methodologies and production pipelines.

  • Advanced knowledge of the relevant programming languages (C/C++/C#).

  • Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development – to ensure high-quality execution and successful outcomes.

  • Proven experience leading and mentoring other gameplay engineers.

  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

Pay Range:$149,414—$224,121 USD

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About Nintendo of America

Nintendo of America

Putting smiles on the faces of everyone we touch.

501-1,000

Employees

Kyoto

Headquarters

Reviews

3.9

2 reviews

Work Life Balance

3.0

Compensation

2.5

Culture

2.8

Career

2.3

Management

2.7

35%

Recommend to a Friend

Pros

Opportunity to work in game localization at major company

Good location

Media relations and stakeholder management experience

Cons

Contract positions with job insecurity

Layoffs ("the dreaded Purge")

Limited career advancement opportunities

Salary Ranges

63 data points

Junior/L3

Mid/L4

Senior/L5

Junior/L3 · Data Engineer

2 reports

$156,000

total / year

Base

$120,000

Stock

-

Bonus

-

$156,000

$156,000

Interview Experience

51 interviews

Difficulty

4.0

/ 5

Duration

21-35 weeks

Offer Rate

22%

Experience

Positive 67%

Neutral 21%

Negative 12%

Interview Process

1

Recruiter Screen

2

ML Coding

3

ML System Design

4

Research Discussion

5

Team Interviews

Common Questions

ML fundamentals

Design an ML system

Research paper discussion

Statistical concepts