refresh

トレンド企業

トレンド企業

採用

求人Scopely

UX Designer (Pokémon GO, Monster Hunter Now, Pikmin Bloom or New Title)

Scopely

UX Designer (Pokémon GO, Monster Hunter Now, Pikmin Bloom or New Title)

Scopely

JP - Tokyo, Japan

·

On-site

·

Full-time

·

2mo ago

福利厚生

Parental Leave

必須スキル

Sketch

Figma

InVision

UX Designer

  • New Geolocation-Based Mobile Game / UXデザイナー - 新位置情報モバイルゲーム

Niantic’s UX Design team delivers innovative mobile experiences that inspire "exploration, exercise, and connection" for players around the world. In this position, you will tackle unique design challenges set in the real world, always placing the player’s perspective at the center of your UX design.

For your assigned game title, you will drive the UX design process from concept to completion. You will handle a broad scope of work—including UX flows, wireframes, and UI design—to shape intuitive and user-friendly experiences. Additionally, a crucial part of this role involves validating ideas using mockups and prototypes to clearly visualize and refine design concepts.

In development, you will collaborate closely with a diverse group of experts—including Engineers, Product Managers, User Researchers, and Artists—to co-create unique Niantic experiences that blend the real and digital worlds. You will actively participate in brainstorming and new feature planning, contributing directly to the product's direction.

Additionally, you will communicate your design intent visually to internal and external stakeholders using wireframes and specifications. Your goal is to foster a shared understanding while building out the design.

If the prospect of exploring the future of real-world interactive experiences that make a positive experience in people's lives sounds exciting, we'd love to hear from you!

Responsibilities

  • Lead UX design efforts from concept to implementation for one or more player facing experiences

  • Develop mockups, wireframes, prototypes, and detailed design documentation to clearly describe interaction flows and design concepts.

  • Clearly communicate UX designs to all stakeholders.

  • Actively participate in team rituals to conceptualize and brainstorm new features.

  • Collaborate with cross-functional team members and partners, including regular and reliable attendance and participation in meetings.

  • Required in-office 3 days on Tuesday, Wednesday, and Thursday.

Qualifications

  • 3+ years of professional experience in UX/UI design.

  • A portfolio demonstrating interaction design for mobile applications.

  • Proficiency in designing effective user flows and wireframes.

  • Strong visual design skills with professional experience using design tools such as Figma.

  • Ability to create sketches and designs for design validation (prototyping).

  • Experience in mobile application or game development.

  • Fluent in Japanese and/or English, with the ability to smoothly communicate verbally and in writing.

業務内容

NianticのUXデザインチームは、世界中のプレイヤーに「発見・エクササイズ・つながり」をもたらす革新的なモバイル体験を提供しています。本ポジションでは、リアルワールドを舞台としたユニークなデザインの課題に取り組み、常にプレイヤー視点を中心に据えてUXを設計していただきます。

担当となるゲームタイトルでは、コンセプト立案からUXデザインを推進します。UXフロー、ワイヤーフレーム、UIデザインなど幅広い領域を担当し、直感的で使いやすい体験を形にしていきます。また、モックアップやプロトタイプを活用してアイデアを検証し、デザインコンセプトを明確に具体化することも重要な役割です。

開発では、エンジニア、プロダクトマネージャー、ユーザーリサーチャー、アーティストなど、多様な専門メンバーと密接に協力し、リアルとデジタルが融合したNianticならではの体験を共に作り上げます。新機能の企画やブレインストーミングにも積極的に参加し、プロダクトの方向性づくりにも貢献します。

加えて、社内外のステークホルダーには、ワイヤーフレームや仕様書を用いてデザイン意図を視覚的に分かりやすく説明し、共通理解を形成しながらデザインを構築していきます。

週3(火、水、木)での出社が必須となります。

必須条件

  • 3年以上のUX/UIデザイン実務経験

  • モバイルアプリのインタラクションデザインを含むポートフォリオをお持ちの方

  • ユーザーフローやワイヤーフレームを適切に設計できる方

  • ビジュアルデザインに強みがあり、Figmaなどデザインツールを用いたデザイン実務経験がある方

  • デザイン検証のためのスケッチやデザインを制作できる方

  • モバイルアプリまたはゲームの開発経験のある方

  • 日本語又は英語での文書作成・口頭コミュニケーションがスムーズに行える方

※英語でこれらのことができればなお歓迎します

  • 変化の早い環境に柔軟に適応し、実用的な課題解決ができる方

  • 多職種との協働経験があり、対面・オンライン問わず円滑なコミュニケーションができる方

About Scopely

Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.

Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the Fox Next, GSN, and Niantic games businesses — Scopely consistently delivers experiences players love today and return to for years to come.

Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.

Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/.

Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @scopely.com.

連絡先と所在地

総閲覧数

0

応募クリック数

0

模擬応募者数

0

スクラップ

0

Scopelyについて

Scopely

Scopely

Acquired

Scopely, Inc. is an American video game developer and publisher. The company is headquartered in Culver City, California, with offices across North America, Central America, EMEA and Asia, with its largest location in Barcelona, Spain.

1,001-5,000

従業員数

Culver City

本社所在地

$4.9B

企業価値

レビュー

4.2

5件のレビュー

ワークライフバランス

4.0

報酬

3.8

企業文化

4.2

キャリア

2.5

経営陣

2.8

良い点

Great benefits and competitive compensation

Amazing people and passionate team members

Flexible work from home options

改善点

Very difficult career growth and promotion opportunities

Company becoming too big and corporate

Poor communication and slow processes

給与レンジ

131件のデータ

Junior/L3

Junior/L3 · Business Analyst

0件のレポート

$41,386

年収総額

基本給

-

ストック

-

ボーナス

-

$35,178

$47,594

面接体験

4件の面接

難易度

3.3

/ 5

期間

14-28週間

内定率

25%

体験

ポジティブ 0%

普通 0%

ネガティブ 100%

面接プロセス

1

Application Review

2

Recruiter Screen

3

Technical Phone Screen

4

Multiple Technical Interviews

5

HR Screening

6

Take-home Assignment

7

Offer

よくある質問

Technical Knowledge

Coding/Algorithm

Behavioral/STAR

System Design

Past Experience