採用
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
As a Principal Animation Artist at Riot you will define craft standards, coach the animation team and influence other disciplines, including VFX artists, character artists, and rigging technical artists. You will help direct the animation experience and communicate that vision to team members. A great reel will showcase a diverse selection of character-driven and interactive animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Your craft expertise will breathe life into iconic and beloved characters for players.
As an Principal Animation Artist on our Unpublished R&D Product you will be responsible for all aspects of player-facing animation systems and character performance from early ideation to final shipping quality release. Your critical eye for quality and appeal will help strengthen our animation style. Your past experience as an animator will enable you to translate the gameplay and thematics of League of Legends Champions into the game medium.
Responsibilities:
-
Set an animation vision based on the game design that embodies the creative direction.
-
Develop and refine Animation Style and Process Guides.
-
Work with the cross-functional teams to create memorable and expressive character moments.
-
Understand League of Legends characters and recognize opportunities to enhance champion expression.
-
Meet project deadlines in a timely manner without compromising artistic integrity.
-
Consistently communicate with the team by giving and receiving feedback, directing next steps, and providing clear goals and outcomes to your team.
-
Guide and give feedback to animation outsourcing partners.
Required Qualifications:
-
8+ years of professional experience working in Maya
-
Proficient in using Unreal Engine.
-
Excellent execution skills, capable of actively cooperating with project milestones.
-
Complete project experience, with at least one launched game project experience.
-
Familiar with the League of Legends IP and art style.
-
Fluent in Mandarin Chinese
Desired Qualifications:.
-
Experience collaborating with design partners on player-facing systems.
-
Passionate for interactive entertainment and focused on player experience.
-
Strong understanding of character performance within interactive environments.
-
Strong pre-vis and storytelling animation skills.
-
Fluent in English
As a part of the application process, you will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
Total Views
0
Apply Clicks
0
Mock Applicants
0
Scraps
0
Similar Jobs
IN
Staff/ Principal Product Designer
Intercom · Berlin, Germany; Dublin, Ireland; London, England

Staff Product Designer - AI Observability
Datadog · New York, New York, USA

Lead Product Designer (50% Travel to Saudi Arabia)
Thoughtworks · London, United Kingdom

Mechanical Design Engineer Staff (Level 4) Littleton, Colorado
Lockheed Martin · littleton

Equity Research VP - Life Science Tools and Diagnostics
Morgan Stanley · New York, NY
About Riot Games

Riot Games
AcquiredWe aspire to be the most player-focused game company.
1,001-5,000
Employees
Los Angeles
Headquarters
Reviews
3.9
2 reviews
Work Life Balance
4.0
Compensation
4.2
Culture
4.5
Career
3.5
Management
4.0
78%
Recommend to a Friend
Pros
Higher pay and competitive compensation
Better work-life balance
Strong gamer-friendly culture
Cons
Full-time transition contingent on performance
Lower compensation ceiling compared to some competitors
Game industry specificity limits general tech resume value
Salary Ranges
2 data points
Staff/L6
Staff/L6 · Data Scientist P4
0 reports
$240,750
total / year
Base
-
Stock
-
Bonus
-
$204,638
$276,862
Interview Experience
8 interviews
Difficulty
3.1
/ 5
Duration
14-28 weeks
Offer Rate
25%
Experience
Positive 13%
Neutral 87%
Negative 0%
Interview Process
1
Application Review
2
Online Assessment
3
Phone Screen
4
Technical Interview
5
Craft Interview
6
Final Round/Onsite
Common Questions
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
System Design
Culture Fit
News & Buzz
Coca-Cola strikes esports deal with Riot Games - Inside The Games
Source: Inside The Games
News
·
7w ago
Riot Games' 2XKO will hit consoles on January 20 - Engadget
Source: Engadget
News
·
10w ago
Riot Games buys L.A. headquarters campus in $231 million deal - The Business Journals
Source: The Business Journals
News
·
15w ago
Inside Riot Games’ Music Business Rise, From Collaborations With Twenty One Pilots to Stray Kids - Variety
Source: Variety
News
·
15w ago