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トレンド企業

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求人NVIDIA

Neural Graphics Engineer

NVIDIA

Neural Graphics Engineer

NVIDIA

US, CA, Santa Clara

·

On-site

·

Full-time

·

1mo ago

報酬

$124,000 - $241,500

福利厚生

Equity

必須スキル

C++

Python

Computer Graphics

Machine Learning

Computer graphics is experiencing its most exciting transformation in decades. Neural techniques are reshaping how we render, simulate, and create visual content in real time — and we're just getting started.

At NVIDIA, our Neural Graphics team builds technologies at the intersection of AI and real-time rendering. We reach millions of developers and creators through products like Alpasim, open platforms like Slang, our shader language and compiler for portable GPU programming. We work on hard, meaningful problems with curiosity and collaboration — and we're looking for a Neural Graphics Engineer to grow with us. This is an opportunity to learn from some of the most accomplished people in graphics and AI, and to make a meaningful impact early in your career!

What You'll Be Doing:

  • Implement and optimize neural graphics techniques within real-time rendering pipelines

  • Prototype neural rendering, differentiable graphics, and generative 3D approaches

  • Collaborate across teams to move ideas from concept to production

  • Contribute to our graphics software stack, including compilers, shaders, and runtime tools

What We Need to See:

  • BS, MS, or PhD in Computer Science, Electrical Engineering, Physics, or a related field (or equivalent experience)

  • At least 2-4 years od practical experience and demonstrated ability in C++ and Python

  • Coursework or project experience in computer graphics, machine learning, or computer vision

  • A drive to learn, grow, and take on challenging problems

Ways to Stand Out from the Crowd:

  • Hands-on experience with neural rendering (NeRF, Gaussian splatting, differentiable rendering) or generative AI for 3D content

  • Experience with Py Torch and real-time rendering engines

  • Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until February 27, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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0

応募クリック数

0

模擬応募者数

0

スクラップ

0

NVIDIAについて

NVIDIA

NVIDIA

Public

A computing platform company operating at the intersection of graphics, HPC, and AI.

10,001+

従業員数

Santa Clara

本社所在地

$4.57T

企業価値

レビュー

4.1

10件のレビュー

ワークライフバランス

3.5

報酬

4.2

企業文化

4.3

キャリア

4.5

経営陣

4.0

75%

友人に勧める

良い点

Great culture and supportive environment

Smart colleagues and excellent people

Cutting-edge technology and learning opportunities

改善点

Team-dependent experience and outcomes

Work-life balance issues with long hours

Politics and influence over competence

給与レンジ

73件のデータ

L3

L4

L5

L3 · Data Scientist IC2

0件のレポート

$177,542

年収総額

基本給

-

ストック

-

ボーナス

-

$150,910

$204,174

面接体験

7件の面接

難易度

3.1

/ 5

体験

ポジティブ 0%

普通 86%

ネガティブ 14%

面接プロセス

1

Application Review

2

Recruiter Screen

3

Online Assessment

4

Technical Interview

5

System Design Interview

6

Team Review

よくある質問

Coding/Algorithm

System Design

Technical Knowledge

Behavioral/STAR