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Job Posting Title:
Immersive (Model and Texture) - ILM London
Req ID:
10147250
Job Description:
Position Summary
We are looking for a Digital Human Artist who reflects the creative talent, photorealism, and collaborative mindset for great filmmaking and special projects that define ILM.
The Digital Human Artist is responsible for the creation and management of photorealistic human assets. They deliver high quality portraiture renders as well as asset hand off to other departments.
What You’ll Do
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Generate photorealistic hero digital doubles, taking ownership of modeling, texturing, and look-development workflows.
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Achieve accurate portraiture likenesses from any type of reference for conceptual approval.
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Work seamlessly with scan data or sculpt assets by hand to produce high-quality results.
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Explore and implement hybrid workflows, bridging VFX and real-time pipelines.
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Collaborate closely with Show supervision and creature technical directors to ensure consistency and excellence in achieving a photorealistic finish.
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Contribute to team development by sharing knowledge, supporting others, and helping refine workflows and best practices.
What We’re Looking For
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Proven experience in digital doubles creation, which could come from VFX, games, or other relevant industries
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Strong modeling and texturing skills with an eye for presentation and lighting aesthetics
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Capable of managing static facial expression poses
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Familiarity with photogrammetry workflows and data processing
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Grooming experience is a significant plus
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Strong understanding of anatomy and proportion for human likeness
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Able to manage complex texture maps and multi-frequency displacement to achieve photorealistic surface detail
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Collaborative mindset with excellent communication skills, able to work across departments
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Self-motivated and proactive, with the ability to troubleshoot, optimize, and maintain high-quality standards under tight production timelines
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Open to exploring new technologies and approaches, while actively sharing knowledge and best practices with the team.
Preferred Skills:
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Production experience with Mari preferred
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Advanced understanding of skin shading workflows
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Knowledge of real-time engines a plus
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Experience with zbrush, mudbox or equivalent software
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Working knowledge of Katana and Nuke
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Skill sets with xgen or houdini groom toolset a plus
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Background in real time digital humans a plus
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be required to work 2 days on-site per week at a Company designated location, and occasionally from home.
Job Posting Segment:
ILM London
Job Posting Primary Business:
ILM London
Primary Job Posting Category:
- Modeling, Texture
- Studios
Employment Type:
Full time
Primary City, State, Region, Postal Code:
London, United Kingdom
Alternate City, State, Region, Postal Code:
Date Posted:
2026-03-31
総閲覧数
0
応募クリック数
0
模擬応募者数
0
スクラップ
0
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Walt Disneyについて

Walt Disney
PublicThe Walt Disney Company (TWDC), commonly known as simply Disney, is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California.
10,001+
従業員数
Burbank
本社所在地
$201B
企業価値
レビュー
3.8
10件のレビュー
ワークライフバランス
2.8
報酬
3.2
企業文化
3.5
キャリア
3.6
経営陣
2.9
72%
友人に勧める
良い点
Amazing culture and benefits
Great brand recognition and networking opportunities
Innovative projects and talented colleagues
改善点
Work-life balance challenges and long hours
High expectations and pressure to perform
Pay and compensation could be better
給与レンジ
59件のデータ
Mid/L4
Mid/L4 · Media and Art Pipeline Developer
2件のレポート
$217,110
年収総額
基本給
$167,008
ストック
-
ボーナス
-
$205,400
$228,821
面接体験
4件の面接
難易度
3.3
/ 5
期間
21-35週間
内定率
50%
体験
ポジティブ 0%
普通 75%
ネガティブ 25%
面接プロセス
1
Application Review
2
HR Screen
3
Hiring Manager Interview
4
Panel Interview
5
Offer
よくある質問
Behavioral/STAR
Culture Fit
Past Experience
Technical Knowledge
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