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求人Supercell

Founding Artist, Unannounced Game

Supercell

Founding Artist, Unannounced Game

Supercell

London

·

On-site

·

Full-time

·

3d ago

!

This is your opportunity to join a small group of obsessed game makers, building an ambitious mobile game focused on collection and social.

As our founding Artist, you will create and curate the full spectrum of production ready game art. You will work intimately with engineers and game designers from the vision level, down to every pixel detail. You will be pivotal in deciding carefully how the art team scales. Not settling for industry good, but pioneering a head turning style and delivering impeccable assets.

We’re looking for someone who is passionate about their craft, making art that is not only beautiful, but effective and performant. Someone who plays games seriously, but understands that a bit of silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave blind spots. Someone who is actively experimenting with new tech/AI tools, how they can elevate creativity, decrease production time, but without sacrificing originality.

If you feel you have great ability, a growth mindset, and high ambition, then join us at the start of our journey!

!

What You'll Be Doing

  • Deliver production ready game art across 2D and 3D

  • Discover and manage external partners where needed

  • Curate every piece of game art so they are impeccable, original and cohesive

  • Instrumental in world building and visual language development of an original IP

  • Involved in pioneering a modern workflow and optimise assets for performance

What You Have

  • 5+ years of experience in making production ready art for shipped games

  • Portfolio showcasing shipped art, appealing to teens

  • Experience with animation and VFX workflows

  • Ability to context switch from ideation, creation to management, daily

  • Experience collaborating closely with engineers, game designers and other artists

  • Passionate about game art and pushing the boundaries on mobile

  • Please include a portfolio/work samples as part of your application

Would Be Nice if You Also Have

  • At the forefront with AI tools and actively experimenting

  • Experience across mobile, console & PC

Where You'll Be

This opportunity is based in our London office, and because we value a collaborative work environment and genuine human interactions, it is mostly an office‑based role

!

Supercell New Games

This is a dedicated environment for building from zero and shaped around a core belief: the best developers don’t need more direction, they need more freedom and fewer barriers. This is where games get the space they need to become cultural phenomenons.

Players are waiting for your vision and ambition to build the next forever game a.k.a. the best work of your career. We back this up with creative and operational autonomy, and the infrastructure, capital, and experience needed to take a game from an idea to global scale.

This is not for everyone. Building towards a billion-dollar game is going to be hard. But let's not kid ourselves: it should also be fun.

You build the rocket. We bring the launchpad.

!

Game-changing Financial Model

Supercell is great with stuff around benefits and wellbeing, but most importantly you get to focus on what matters: making games. Skip the Venture Capital pitch decks and looking at runway spreadsheets. In exchange, we're offering a compensation model that makes this opportunity financially life-changing.

!

About Supercell

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

!

Relocation? Yes!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

!

You Probably Should Fill in the Form Below

The bar is high, but if this opportunity excites you, do it! Our team is here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,

The Supercell Recruitment team:

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Supercellについて

Supercell

Supercell

Public

Supercell Oy is a Finnish mobile game development company based in Helsinki. Founded on 14 May 2010, the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices.

201-500

従業員数

Helsinki

本社所在地

$10B

企業価値

レビュー

3.8

9件のレビュー

ワークライフバランス

3.5

報酬

3.0

企業文化

3.5

キャリア

3.5

経営陣

3.0

65%

友人に勧める

良い点

Remote work flexibility mentioned

High-level engineering positions available

Small team structure

改善点

Limited information available about company

Laborious interview process

System downtime issues

給与レンジ

15件のデータ

Junior/L3

Junior/L3 · Level Designer

1件のレポート

$54,988

年収総額

基本給

$54,988

ストック

-

ボーナス

-

$32,961

$91,735

面接体験

3件の面接

難易度

3.0

/ 5

期間

14-28週間

内定率

33%

体験

ポジティブ 33%

普通 67%

ネガティブ 0%

面接プロセス

1

Application Review

2

Recruiter Screen

3

Technical Phone Screen

4

Onsite/Virtual Interviews

5

Team Matching

6

Offer

よくある質問

Coding/Algorithm

System Design

Behavioral/STAR

Technical Knowledge

Culture Fit