採用
福利厚生
•Healthcare
•Commuter
•Equity
•401(k)
•Parental Leave
•Mental Health
•Learning
•Meals
必須スキル
C++
C#
HLSL
GPU architecture
Performance optimization
Profiling
The opportunity
Unity Engine is used by millions of creators around the world to build powerful and engaging real-time experiences. At the heart of this is graphics, from the initial point of content creation down to the final pixels on the target device.
The Graphics Middle Layer team is looking for a new team member. The team covers a wide range of areas and responsibilities; from the loading, streaming, processing and rendering of meshes to generation and selection of level of details (LOD), to efficient GPU-driven rendering and batching, to the importing, streaming and processing of textures, to culling techniques and Entities Graphics. In all these areas the team has a big emphasis on performance and scalability. The area forms the foundation for nearly any Unity project and other engine graphics technologies. The team is part of Unity’s Graphics Features and Frameworks group whose mission is to build the world’s most scalable, performant and extensible rendering platform.
As a graphics engineer, you will be responsible for developing new and maintaining existing mesh and LOD loading, streaming, processing and rendering technologies, including Unity’s GPU-driven rendering technology stack. In particular, you will be working on improving the GPU resident drawer and batching systems. You will also work on continuously improving the existing tech stacks and code base, existing APIs, and further improving performance. You will be in a position to establish Unity’s future tech stack on GPU-driven rendering, culling, mesh, LOD, and streaming technologies.
We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds.
What you'll be doing
- Working as a Graphics engineer on our GPU-driven rendering stack, in particular on GPU resident drawer and batching systems, and culling, spanning the full tech stack from low level to user API working on shaders and contributing code in both C++ and C#
- Maintain existing systems, improving performance, testability and stability
- Helping evolve Unity’s rendering systems towards a GPU driven technology stack
- Participating in other tasks within the team on the Texture area, including working on texture streaming, Unity’s Texture API, Virtual Texturing, texture compression, texture importing, and asynchronous upload pipeline.
- Participating in code reviews to ensure only high quality software is committed.
- Taking part in technical discussions, investigating complex problems, researching, and collaborating on initiatives
- Closely collaborating with Product Management, Quality Assurance and UX to ensure the best possible product
What we're looking for
- Strong software engineering fundamentals
- Expertise with C++, C#, and shader languages such as HLSL
- Understanding of lower level GPU architecture and resource management systems, including meshes and geometry
- Experience in profiling and optimizing performance.
- Working knowledge of Unity
- Great teamwork and interpersonal skills, including good communication skills and a proactive work ethic
- Passion for performance, code analysis, and debugging tools
- Willingness to jump into unfamiliar technical areas
You might also have
- Experience with GPU driven rendering technology
- Experience with streaming technologies such as mesh or texture streaming, virtual texturing, mipmap streaming, LOD or meshlet streaming
- Experience developing for mobile or console games.
- Experience with Compute Shaders / Mesh Shaders
- Experience with CPU and GPU debugging and profiling tools
- Experience with mesh clustering and clustered mesh culling
- Experience with culling technologies such as frustum,occlusion culling or cluster culling
- Experience with other Game Engines
Additional information
- Relocation support is not available for this position
- Work visa/immigration sponsorship is not available for this position
Benefits
At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.
Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.
While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program
Life at Unity
Unity NYSE: U is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.
As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit Unity.
Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.
This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.
Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.
Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at DPO@unity.com.
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Unityについて

Unity
PublicBest known for the development of Unity, a licensed game engine used to create video games and other applications.
1,001-5,000
従業員数
San Francisco
本社所在地
$2.5B
企業価値
レビュー
3.9
10件のレビュー
ワークライフバランス
3.2
報酬
4.0
企業文化
4.1
キャリア
3.0
経営陣
4.2
68%
友人に勧める
良い点
Flexible work arrangements (remote options, flexible hours)
Supportive and diverse team environment
Good leadership and mentorship
改善点
High stress and overwhelming workload
Poor work-life balance and long hours
Limited career advancement opportunities
給与レンジ
30件のデータ
Mid/L4
Senior/L5
Mid/L4 · Senior Business Intelligence Developer
1件のレポート
$176,800
年収総額
基本給
$136,000
ストック
-
ボーナス
-
$176,800
$176,800
面接体験
3件の面接
難易度
3.0
/ 5
期間
14-28週間
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Onsite/Virtual Interviews
5
Team Matching
6
Offer
よくある質問
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
Past Experience
Culture Fit
ニュース&話題
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News
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4d ago