
Be moved.
Dialogue Editor (Contingent)
This position is for a temporary engagement through our staffing partner Yoh Enterprise Solutions.
Candidates must be authorized to work in the United States for this position.
This is a hybrid/ onsite position.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We’ve been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the Play Station 5 and currently in development for PC. As a part of the Naughty Dog legacy, you’ll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
The Dialogue Coordinator is responsible for ingesting recorded dialogue, editing, and selecting takes based on notes and direction from the Creative Director and/or Dialogue Lead. The takes are then passed onto the Dialogue Designer for implementation. From there, the coordinator is expected to level and master the files and do any work necessary to support the dialogue team as the files move through our pipeline.
What you will do:
-
Edit VO sessions and select takes based on notes within the scripts
-
Collaborate with Dialogue Designers to ensure assets are correctly implemented in-game
-
Prepare and manage materials needed for recording VO sessions
-
Provide assets and audio stems for the animation department
-
Help master combat, story, and in-game cinematic voice assets
-
Ensure the overall quality and implementation of all voice assets
-
Support the localization team to make sure collaboration between the various territories runs smoothly
-
Additional responsibilities may be assigned as needed
What skills you will use:
-
High degree of proficiency with any DAW (Pro Tools or Reaper preferred)
-
Strong familiarity with spreadsheet applications (Excel, Google Sheets, Numbers)
-
Understanding of dialogue production pipelines in game development
-
Must be extremely detail oriented and be able to manage tens of thousands of audio files
-
At least 3 years of experience in professional audio editorial and at least 1 shipped title
Bonus Skills:
-
Experience with creative processing on dialogue files
-
Knowledge of VBA, Java, Python or other scripting languages
-
Audio scripting and implementation experience
-
Experience with Sound Design
As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete a test.
Please refer to our [Candidate Privacy Notice](https: //www.playstation.com/en-us/legal/careers-privacy-notice/) for more information about how we process your personal information, and your data protection rights.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click
[here](https: //www.dzconnex.com/summary-of-benefits) to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$51.34—$64.18 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
浏览量
1
申请点击
0
Mock Apply
0
收藏
0
相似职位

Specialist, Electrical Designer (L3)
L3Harris · Waterdown, ON, CA

Analog/mixed-signal IC Design Developer
Cisco · Kanata, Ontario, Canada

Product Designer II
Microsoft · United States, Washington, Redmond; United States, California, Mountain View

Product Designer
Microsoft · United States, Washington, Redmond

Visual Designer (Part-Time) | USA (Remote)
SingleStore · United States
评价
10条评价
3.8
10条评价
工作生活平衡
2.8
薪酬
4.0
企业文化
3.5
职业发展
3.2
管理层
3.7
72%
推荐率
优点
Interesting and innovative projects
Great team culture and supportive colleagues
Competitive salary and good benefits
缺点
Long hours and high workload
Tight deadlines and high expectations
Work-life balance challenges
薪资范围
70个数据点
Junior/L3
Mid/L4
Senior/L5
Junior/L3 · Concept Artist
1份报告
$135,461
年薪总额
基本工资
$104,201
股票
-
奖金
-
$135,461
$135,461
面试评价
48条评价
难度
4.1
/ 5
时长
21-35周
录用率
26%
体验
正面 70%
中性 11%
负面 19%
面试流程
1
Recruiter Screen
2
ML Coding
3
ML System Design
4
Research Discussion
5
Team Interviews
常见问题
ML fundamentals
Design an ML system
Research paper discussion
Statistical concepts
最新动态
Former PlayStation Exec Wonders How Sony Will Maintain Investment in First-Party Games Without Releasing Them on PC - IGN Nordic
IGN Nordic
News
·
1w ago
Shuhei Yoshida Shares Why Releasing First-Party Games On PC Day One Is A Bad Strategy For PlayStation - TwistedVoxel
TwistedVoxel
News
·
1w ago
Former PlayStation head isn't sure how Sony can recoup those big budgets without first-party games coming to PC - Rock Paper Shotgun
Rock Paper Shotgun
News
·
2w ago
PS5 Owners Outraged After Being Told They Could Lose Features - PlayStation LifeStyle
PlayStation LifeStyle
News
·
2w ago