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JobsSony Interactive (PlayStation)

Lighting Artist, Environment (Contingent)

Sony Interactive (PlayStation)

Lighting Artist, Environment (Contingent)

Sony Interactive (PlayStation)

United States, Santa Monica, CA

·

On-site

·

Contract

·

1w ago

Compensation

$120,519 - $150,698

Benefits & Perks

Healthcare

Dental

Vision

Healthcare

Required Skills

Lighting

Autodesk Maya

Global Illumination

Color theory

Post-processing

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We’ve been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the Play Station 5 and currently in development for PC. As a part of the Naughty Dog legacy, you’ll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

The Lighting Artist will be crafting lighting and post effects for background lighting.

What you will do:

Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into exciting and visually compelling 3D game environments

Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments

Work with outsource vendors and lighting artists, collaborating on visual looks, tech, training, and workflows both giving and receiving feedback

Additional responsibilities may be assigned as needed

What skills you will use:

1-3 years of industry experience in Film or Games generating final picture

Has shipped at least one AAA game

Excellent competency in Autodesk Maya and knowledge of Global Illumination

Excellent problem-solving skills and the ability to work with minimal supervision

Thorough understanding of direct/indirect light, luminance / exposure and color-theory

Proven work experience with generating light-maps, pre-lighting or baked lighting is desired

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.$57.98—$72.45 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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About Sony Interactive (PlayStation)

5,001-10,000

Employees

San Mateo

Headquarters

Reviews

4.2

36 reviews

Work Life Balance

3.8

Compensation

4.5

Culture

4.5

Career

4.5

Management

3.9

90%

Recommend to a Friend

Pros

Top-tier compensation with excellent equity

Strong research and publication culture

Working on cutting-edge AI/ML technologies

Cons

Work-life balance can suffer during critical periods

High expectations and pressure to deliver

Extremely fast-paced with constant changes

Salary Ranges

66 data points

Mid/L4

Senior/L5

Mid/L4 · Data Analyst Games and Live Ops

1 reports

$121,160

total / year

Base

$93,200

Stock

-

Bonus

-

$121,160

$121,160

Interview Experience

48 interviews

Difficulty

4.1

/ 5

Duration

21-35 weeks

Offer Rate

26%

Experience

Positive 70%

Neutral 11%

Negative 19%

Interview Process

1

Recruiter Screen

2

ML Coding

3

ML System Design

4

Research Discussion

5

Team Interviews

Common Questions

ML fundamentals

Design an ML system

Research paper discussion

Statistical concepts