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Gameplay Programmer
Sony Interactive (PlayStation)
United States, Santa Monica, CA
·
On-site
·
Full-time
·
2mo ago
報酬
$141,400 - $176,700
福利厚生
•Healthcare
•Bonus
必須スキル
C++
C
3D math
Game programming
This is a hybrid/ onsite position.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we’d love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contributes to the overall well-being and success of the studio and the titles we craft together.
In service of these goals, Naughty Dog is growing our Programming team! Come help us to push the technical limits of video games by implementing new ideas to make our characters and their world feel more real and more alive. As a Gameplay Programmer, you will collaborate closely across disciplines such as Design and Animation to create and iterate on various new and existing systems based on the needs of the project with some of the best developers in the world.
What you will do:
Work closely with the Design and Animation teams to bring ideas and new gameplay features into the game
Collaborate with the team to design and implement and iterate on new enemy types, modifying existing features and creating new features to support the design
Additional responsibilities may be assigned as needed
What skills you will use:
Minimum of 2 years working in the video game industry
Bachelor’s degree in computer science or equivalent work experience
Solid math skills with emphasis on 3D math
Solid knowledge of C and C++ programming languages
Possesses the ability and drive to contribute and advance all aspects of a game
Bonus Skills:
Experience programming on enemies, including AI
Design or scripting experience in implementing enemies
Console programming experience
Passion for playing and developing exceptional games
Interest in crafting and iterating on moment-to-moment gameplay
As part of the Naughty Dog application process, candidates should expect to be given a technical interview.
Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.
The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.$141,400—$176,700 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
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レビュー
3.8
10件のレビュー
ワークライフバランス
2.8
報酬
4.0
企業文化
3.5
キャリア
3.2
経営陣
3.7
72%
友人に勧める
良い点
Interesting and innovative projects
Great team culture and supportive colleagues
Competitive salary and good benefits
改善点
Long hours and high workload
Tight deadlines and high expectations
Work-life balance challenges
給与レンジ
70件のデータ
Junior/L3
Mid/L4
Senior/L5
Junior/L3 · Data Analyst Games and Live Ops
1件のレポート
$121,160
年収総額
基本給
$93,200
ストック
-
ボーナス
-
$121,160
$121,160
面接体験
48件の面接
難易度
4.1
/ 5
期間
21-35週間
内定率
26%
体験
ポジティブ 70%
普通 11%
ネガティブ 19%
面接プロセス
1
Recruiter Screen
2
ML Coding
3
ML System Design
4
Research Discussion
5
Team Interviews
よくある質問
ML fundamentals
Design an ML system
Research paper discussion
Statistical concepts
ニュース&話題
Former PlayStation Exec Wonders How Sony Will Maintain Investment in First-Party Games Without Releasing Them on PC - IGN Nordic
IGN Nordic
News
·
5d ago
Shuhei Yoshida Shares Why Releasing First-Party Games On PC Day One Is A Bad Strategy For PlayStation - TwistedVoxel
TwistedVoxel
News
·
5d ago
Former PlayStation head isn't sure how Sony can recoup those big budgets without first-party games coming to PC - Rock Paper Shotgun
Rock Paper Shotgun
News
·
5d ago
PS5 Owners Outraged After Being Told They Could Lose Features - PlayStation LifeStyle
PlayStation LifeStyle
News
·
1w ago