
We aspire to be the most player-focused game company.
Senior Manager, Technical Art Direction - League of Legends
福利厚生
•健康保険
•401k
•育児休暇
•無制限休暇
必須スキル
Technical art leadership
Game art production pipelines
Real-time rendering
Rigging
Team Management
Mentoring
Riot Games was founded in 2006 by gamers who believed that putting players first could lead to extraordinary games. In 2009, we released League of Legends, now the world’s most-played PC game.Today, millions log on every month—and it's for them that we continue evolving the* *League experience.
We’re looking for humble but ambitious, razor-sharp leaders who push craft and technology forward. You take play seriously—are passionate about games, fearless in experimentation, and comfortable defying constraints.
That's where you come in.
Responsibilities:
-
Own the technical art vision for League of Legends in Singapore, spanning cosmetics and other content produced in partnership with LA.
-
Build and sustain an environment where Technical Art Managers and their teams can thrive—balancing craft excellence, technical innovation, and player-focused outcomes.
-
Lead, mentor, and grow the Technical Art discipline in Singapore by managing and enabling Rendering and Rigging leads to build high-performing, player-focused teams.
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Manage and coach Technical Art Managers, supporting their career growth through clear development strategies, mentorship, and feedback. Empower them to grow both their technical and leadership impact while building sustainable, high-performing teams.
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Partner with Recruiting and Production to hire world-class technical artists and managers, ensuring balanced team structures, clear onboarding, and sustainable workloads.
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Establish clear performance expectations for Technical Art Managers and their teams, providing regular feedback and managing performance effectively and empathetically.
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Remain hands-on with tools, pipelines, and game engines—able to contribute directly in rendering, rigging, shaders, or pipeline development when necessary to guide decision-making, unblock teams, or set examples of technical best practices.
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Define long-term technical strategies in partnership with LA leadership, ensuring Singapore’s contributions integrate seamlessly with Riot-wide pipelines, tools, and workflows.
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Build and maintain alignment between Singapore and LA Technical Art leadership to ensure shared standards, knowledge transfer, and consistency in technical direction across regions.
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Anticipate future tech and workflow needs, building strategies to keep Riot’s pipelines modern, scalable, and efficient. Drive innovation that enhances player experiences, ensuring technical solutions ultimately serve gameplay clarity, art quality, and performance.
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Align diverse partners across art, engineering, production, and partner studios around clear technical strategies that balance creative ambition, efficiency, and sustainability.
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Build and maintain trusted relationships with partner studios and external vendors, ensuring efficiency, quality, and consistent standards
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Define and nurture a healthy, inclusive, and high-performing culture across Singapore’s Technical Art teams. Build frameworks and rituals that strengthen collaboration, trust, and continuous improvement across Rendering, Rigging, and broader Technical Art disciplines.
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Proactively identify risks and remove blockers to ensure sustainable, high-quality delivery across multiple content streams.
Required Qualifications:
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10+ years in the games industry, with at least 4+ years in technical art leadership or management roles.
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Proven experience leading and developing Technical Art Managers or Leads across multiple subdisciplines (Rendering, Rigging, Shading, or Pipeline).
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Deep knowledge of game art production pipelines, with strong expertise in real-time rendering and/or rigging, and the ability to guide managers in technical decision-making.
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Broad familiarity with multiple aspects of the 3D art pipeline (rigging, modeling, texturing, shading, integration).
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Strong background collaborating with cross-discipline partners in art, engineering, and production.
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Demonstrated success in hiring, mentoring, and developing leaders to elevate team performance and craft quality.
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Hands-on technical experience with major game engines (Unreal, Unity, or proprietary).
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Proven ability to align stakeholders across disciplines and regions around a shared technical vision.
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Excellent communication skills, able to clearly articulate complex technical strategies to both creative and technical audiences
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Fluent in English (spoken and written).
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Passion for League of Legends, with an understanding of cosmetics and player expectations.
Desired Qualifications:
-
Broad experience shipping stylized AAA content
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Programming or scripting knowledge (e.g., Python, C++, C#) to collaborate effectively with engineers and provide informed guidance on tools and workflows.
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Experience improving pipelines, tools, and workflows at scale.
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Multilingual skills (e.g., Mandarin) to support collaboration with partner studios.
Our Perks:
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Full relocation support
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Full health insurance for you, your spouse and children
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Open paid time off
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Retirement benefits with company matching
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Life insurance, parental leave, plus short-term and long-term disability
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Play Fund so you can broaden and deepen your knowledge of our players and community through games
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We will double down on your donations of time and money to non-profits
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
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Riot Gamesについて

Riot Games
AcquiredRiot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles.
1,001-5,000
従業員数
Los Angeles
本社所在地
$25B
企業価値
レビュー
10件のレビュー
4.0
10件のレビュー
ワークライフバランス
3.2
報酬
4.1
企業文化
3.8
キャリア
3.4
経営陣
4.0
72%
知人への推奨率
良い点
Great benefits and perks
Supportive team and colleagues
Creative and innovative projects
改善点
Work-life balance issues and long hours
High stress and demanding environment
Heavy workload and crunch time pressure
給与レンジ
38件のデータ
Junior/L3
Mid/L4
Senior/L5
Director
Junior/L3 · Game Designer II
1件のレポート
$122,351
年収総額
基本給
$106,392
ストック
-
ボーナス
-
$122,351
$122,351
面接レビュー
レビュー3件
難易度
3.0
/ 5
期間
14-28週間
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Online Assessment
5
Onsite/Virtual Interviews
6
Team Matching
7
Offer
よくある質問
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
System Design
Culture Fit
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