Raycast

Raycast
Productivity launcher for macOS
Desktop Development
Command Line Interface
API Integration
Plugin Architecture
System Automation
Open roles at Raycast
1 open roles
Design Engineer
Engineering
Raycast HQ
On-site
Mid Level
Full-time
3 months ago
Closed positions
1 positions
Solutions/Sales Engineer
Raycast HQ
Mid Level
Closed 3 months ago
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Raycast Launcher
Productivity Tool
EX
Extensions Store
App Store
RA
Raycast AI
AI Assistant
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SC
Script Commands
Automation
WI
Window Management
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The rollout of the new Raycast has officially started 🎉
[https://x.com/raycast/status/2046927183114092888](https://x.com/raycast/status/2046927183114092888)
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2 months ago
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Quick and dirty prototype of using raycasts to move physbone colliders for immersive finger movement
VRChat SDK 3.10.3 added the [Raycast](https://creators.vrchat.com/avatars/avatar-components/raycast/) component for avatars and this lets us do some fun stuff with colliders. Namely, when the ray comes into contact with a surface (others avatars, world geometry or both - this can be set accordingly!), it moves a results transform object to the point of contact. Think hitscan weapons from FPS games. We can set a gameobject that has a VRC Phys Bone component as that results transform object for t
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2 months ago
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Apparently you can now touch the world with VRChat's latest addition: Raycast
https://x.com/i/status/2046112831989575960
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2 months ago
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[OS] SuperCmd — Open-Source alternative to Raycast Pro
**Hi Everyone, Introducing SuperCmd!** **Open-Source alternative to Raycast Pro + WisprFlow + Speechify with Excalidraw** I released SuperCmd some time ago and it hit **1k Github stars in first 10 days**. It's completely free with no limits and dev community is loving it! **Problem**: I was using Raycast, WisprFlow, Notion for note taking and Excalidraw for diagrams. Raycast moves really slow, is closed source and has paywall, WisprFlow is not free, Excalidraw allows only one canvas, basicall
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2 months ago
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Show HN: TTF-DOOM – A raycaster running inside TrueType font hinting
TrueType fonts have a hinting VM that grid-fits glyphs. It has a stack, storage area, conditionals, function calls, and it turns out it's Turing-complete. So I built a raycasting engine in the hinting bytecode.<p>The glyph "A" in the font has 16 vertical bar contours. The hinting program reads player coordinates from font variation axes via GETVARIATION, does DDA ray marching against a tile map in the storage area, and repositions bar heights with SCFS. It ends up looking like a c
HN
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2 months ago
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Reviews
4.0
10 reviews
Work-life balance
3.8
Compensation
2.5
Culture
4.2
Career
3.5
Management
3.0
75%
Recommend to a friend
Pros
Supportive team and good team spirit
Flexible work arrangements and remote options
Growth and learning opportunities
Cons
Below industry standard compensation
High workload and stressful environment
Limited career advancement opportunities
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