採用
福利厚生
•Equity
必須スキル
C++
Real-time graphics
Path tracing
GPU optimization
Linear algebra
Calculus
For two decades, NVIDIA has pioneered visual computing, the art and science of computer graphics. With our invention of the GPU - the engine of modern visual computing - the field has expanded to encompass PC games, movie production, product design, medical diagnosis, scientific research and all things AI. Today, AI and visual computing are becoming increasingly central to how people interact with technology, and there has never been a more exciting time to join our team.
We are now looking for a Principal Developer Technology Engineer to focus on advanced rendering, including path tracing and neural graphics, and the broader adoption of AI technology in games.
What you’ll be doing:
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Collaborate with some of the most innovative, leading AAA developers throughout the world to optimize GPU and system performance, to ensure the fastest and most fluid gameplay with beautiful path traced neural rendering and complex AI behaviors.
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Develop, profile, optimize, and tune neural rendering algorithms and AI models to make the most of available computing resources.
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Collaborate with the architecture and driver teams at NVIDIA in ensuring the best possible experience on current generation hardware, and on determining trends and features for next generation architectures.
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Play with the latest GPU technology to develop new techniques using GPUs, build technical demos, write whitepapers and present your work at conferences.
What we need to see:
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Masters degree in Computer Science, Computer Engineering, or related computationally focused science degree (or equivalent experience).
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You have 15+ years of relevant work experience or research.
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Proficiency in C++ with strong software development, optimization, debugging skills, and a strong software engineering background.
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Very strong math skills, including linear algebra and calculus for problem-solving and performance modeling.
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Excellent knowledge of real-time graphics and GPU technologies (real-time rendering algorithms including ray/path tracing, shaders, shading languages, and APIs such as DirectX or Vulkan).
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Hands-on experience with low-level performance optimizations.
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In-depth expertise with CPU and GPU architecture fundamentals.
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A solid understanding of AI fundamentals with the ability to not only use AI tools for programming productivity but also to design new solutions.
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Good communication, organization and prioritization skills.
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Open to travel for on-site visits with developers and for conferences.
Ways to stand out from the crowd:
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Professional experience in machine learning algorithms and applications.
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Experience optimizing inference and training workloads.
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Solid understanding of Neural Graphics techniques.
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Experience with Windows or Linux driver development.
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. For Poland: The base salary range is 483,750 PLN - 838,500 PLN.
総閲覧数
1
応募クリック数
0
模擬応募者数
0
スクラップ
0
類似の求人
NVIDIAについて

NVIDIA
PublicA computing platform company operating at the intersection of graphics, HPC, and AI.
10,001+
従業員数
Santa Clara
本社所在地
$4.57T
企業価値
レビュー
4.1
10件のレビュー
ワークライフバランス
3.5
報酬
4.2
企業文化
4.3
キャリア
4.5
経営陣
4.0
75%
友人に勧める
良い点
Great culture and supportive environment
Smart colleagues and excellent people
Cutting-edge technology and learning opportunities
改善点
Team-dependent experience and outcomes
Work-life balance issues with long hours
Politics and influence over competence
給与レンジ
73件のデータ
Junior/L3
Mid/L4
Junior/L3 · Analyst
7件のレポート
$170,275
年収総額
基本給
$130,981
ストック
-
ボーナス
-
$155,480
$234,166
面接体験
7件の面接
難易度
3.1
/ 5
体験
ポジティブ 0%
普通 86%
ネガティブ 14%
面接プロセス
1
Application Review
2
Recruiter Screen
3
Online Assessment
4
Technical Interview
5
System Design Interview
6
Team Review
よくある質問
Coding/Algorithm
System Design
Technical Knowledge
Behavioral/STAR
ニュース&話題
Negotiating NVIDIA's Offer
Base, stock, and sign-on negotiable. Recruiters invested in closing candidates. CEO reviews all 42K employee salaries monthly. Stock growth has made many employees millionaires.
News
·
NaNw ago
NVIDIA Company Reviews
WLB rated 3.9/5 (lowest category). 64% satisfied with WLB but 53% feel burnt out. Compensation rated 4.4-4.5/5. Experience highly team-dependent.
News
·
NaNw ago
NVIDIA Interview Discussions
Technical bar is high with 4-6 rounds. Process takes 4-8 weeks. Expect C++ questions, LeetCode medium, and system design. Difficulty rated 3.16/5.
News
·
NaNw ago
NVIDIA Culture Discussions
Team-dependent experience; sink-or-swim culture that rewards high performers but can be overwhelming. No politics, flat structure, but demanding workload with some teams requiring evening/weekend work.
News
·
NaNw ago



