Jobs
The opportunity
The team that brought Unity to visionOS and enabled real-time interaction via Play-to-Device is growing in preparation for something even more ambitious: adapting Poly Spatial to stream Unity content into other game engines and 3D environments—in-process, cross-process, and over the network.
We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems.
You’ll be our hands-on specialist making the connection between engines fast, reliable, and transparent. You'll tackle the hard problems of latency compensation and bandwidth optimization to ensure Unity content feels native, even when streamed. You'll ensure that positions update, physics synchronizes, and state remains consistent. If you love building multiplayer systems and debugging nasty desyncs via packet captures, this role will keep you on the bleeding edge and close to the code.
What you'll be doing
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Implement networking systems to stream Unity simulation state to external hosts under tight latency and bandwidth budgets
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Build synchronization solutions including interpolation, prediction, and rollback when client and server run different simulation kernels
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Optimize bandwidth through low-level serialization, delta-compression, and message dispatch schemes, optimized at the bit-level when necessary.
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Diagnose and fix race conditions, desyncs, and jitter that arise when two engines disagree about reality under real-world networking conditions.
What we're looking for
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Networking Fundamentals: Solid experience with transport layers, packet serialization, synchronization, and RPCs in realtime applications.
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Game Netcode Experience: You've shipped multiplayer features or titles where you implemented or significantly extended the networking layer
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Debugging Skills: You know how to diagnose and fix complex race conditions and network desync issues.
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C++ and C# Proficiency: Comfortable writing high-performance, low-level networking and systems code in both languages
You might also have
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Experience with diverse networking models (authoritative server, deterministic lockstep, peer-to-peer) or latency mitigation techniques
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Familiarity with cloud-based game hosting, streaming, or backend infrastructure.
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Experience networking specialized engine components, like networked physics.
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Exposure to Unity DOTS or similar high-performance, data-oriented frameworks.
Additional information
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Relocation support is not available for this position
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Work visa/immigration sponsorship is not available for this position
Benefits
At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.
Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.
While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program
Life at Unity
We offer a wide range of benefits designed to support employees' well-being and work-life balance. You can read more about them on our career page.
Unity NYSE: U is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.
As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit Unity.
Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.
This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.
Headhunters and recruitment agencies may not submit resumes/CVs through this Web site or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.
Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at DPO@unity.com.
#SEN
**Note: Certain locations require a good faith disclosure of the base salary range for the role. The actual salary for the successful candidate may differ based on location, experience, and other job-related factors.
Gross pay salary**$115,400—$173,000 USD**
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About Unity

Unity
PublicBest known for the development of Unity, a licensed game engine used to create video games and other applications.
1,001-5,000
Employees
San Francisco
Headquarters
$2.5B
Valuation
Reviews
3.9
10 reviews
Work-life balance
3.2
Compensation
4.0
Culture
4.1
Career
3.0
Management
4.2
68%
Recommend to a friend
Pros
Flexible work arrangements (remote options, flexible hours)
Supportive and diverse team environment
Good leadership and mentorship
Cons
High stress and overwhelming workload
Poor work-life balance and long hours
Limited career advancement opportunities
Salary Ranges
30 data points
Mid/L4
Senior/L5
Mid/L4 · Senior Business Intelligence Developer
1 reports
$176,800
total per year
Base
$136,000
Stock
-
Bonus
-
$176,800
$176,800
Interview experience
3 interviews
Difficulty
3.0
/ 5
Duration
14-28 weeks
Interview process
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Onsite/Virtual Interviews
5
Team Matching
6
Offer
Common questions
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
Past Experience
Culture Fit
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