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The opportunity
The team that brought Unity to visionOS and enabled real-time interaction via Play-to-Device is growing in preparation for something even more ambitious: adapting Poly Spatial to stream Unity content into other game engines and 3D environments—in-process, cross-process, and over the network.
We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems..
You’ll implement the systems that let Unity run reliably inside other processes, engines, and environments. You'll own specific engine features–input, physics, animation, audio, etc.–and make them work across boundaries (engine to engine, editor vs runtime, C++ vs C#) while optimizing for modularity, efficiency, and embeddability. If you like diving into unfamiliar subsystems, solving interoperability puzzles, and squeezing performance out of critical paths, you’ll have plenty of opportunities here.
What you'll be doing
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Implement and extend key subsystems across the game engine stack, from low-level C++ engine integrations to high-level C# APIs across editor, build, and runtime code.
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Profile and optimize execution timing and resource contention within or between processes with minimal overhead
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Improve loading, change tracking, serializing, and synchronizing components and assets in bandwidth and latency-constrained environments.
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Refactor engine code into decoupled modules suitable for embedding and shared execution
What we're looking for
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Game Engine Experience: You've developed or heavily modified game engine cores, middleware, or foundation systems
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High-Performance Coding: Solid C++ and C# skills, with a working knowledge of cache-friendly data layout, memory management, and real-time optimization.
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Versatility: Willing to jump into unfamiliar areas—today a physics integration issue, tomorrow a serialization bug
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System Depth: Technical experience in at least one engine area (physics, animation, input, assets, etc.) and how it interacts with the rest of the engine
You might also have
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Experience with WASM, embedded runtimes, or compiler pipelines (Mono, CoreCLR, etc.).
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Understanding of multithreading, job systems, lock-free data structures, and/or Unity DOTS.
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Experience solving cross-platform issues across consoles, mobile, and desktop.
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Familiarity with networking concepts such as replication, authority, and RPCs.
Additional information
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Relocation support is not available for this position
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Work visa/immigration sponsorship is not available for this position
Benefits
At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.
Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.
While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program
Life at Unity
We offer a wide range of benefits designed to support employees' well-being and work-life balance. You can read more about them on our career page.
Unity NYSE: U is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.
As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit Unity.
Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.
This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.
Headhunters and recruitment agencies may not submit resumes/CVs through this Web site or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.
Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at DPO@unity.com.
#SEN
**Note: Certain locations require a good faith disclosure of the base salary range for the role. The actual salary for the successful candidate may differ based on location, experience, and other job-related factors.
Gross pay salary**$115,400—$173,000 USD**
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Unityについて

Unity
PublicBest known for the development of Unity, a licensed game engine used to create video games and other applications.
1,001-5,000
従業員数
San Francisco
本社所在地
$2.5B
企業価値
レビュー
3.9
10件のレビュー
ワークライフバランス
3.2
報酬
4.0
企業文化
4.1
キャリア
3.0
経営陣
4.2
68%
友人に勧める
良い点
Flexible work arrangements (remote options, flexible hours)
Supportive and diverse team environment
Good leadership and mentorship
改善点
High stress and overwhelming workload
Poor work-life balance and long hours
Limited career advancement opportunities
給与レンジ
30件のデータ
Mid/L4
Senior/L5
Mid/L4 · Senior Business Intelligence Developer
1件のレポート
$176,800
年収総額
基本給
$136,000
ストック
-
ボーナス
-
$176,800
$176,800
面接体験
3件の面接
難易度
3.0
/ 5
期間
14-28週間
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Onsite/Virtual Interviews
5
Team Matching
6
Offer
よくある質問
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
Past Experience
Culture Fit
ニュース&話題
Unity Gardens holds Earth Day event - WNDU
WNDU
News
·
2d ago
Opposition unity, neither automatic nor obvious, sinks Constitutional Amendment Bill - The Hindu
The Hindu
News
·
2d ago
Unity Fund receives $32M to help support local non-profits, including Home Start - cbs8.com
cbs8.com
News
·
2d ago
US military in Libya: Pursuing unity and pressuring Russia - DW.com
DW.com
News
·
3d ago