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JobsSupercell

Art Director, Franchise Development

Supercell

Art Director, Franchise Development

Supercell

San Francisco

·

On-site

·

Full-time

·

4d ago

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THE ENTERTAINMENT TEAM IS DEDICATED TO BRINGING OUR GAME WORLDS TO A BROADER GLOBAL AUDIENCE. WE EXPAND SUPERCELL’S ICONIC IPS INTO FILM, TELEVISION, PARTNERSHIPS, LICENSING, AND LIVE EXPERIENCES, DELIVERING THE STORIES AND EXTENSIONS OUR HUNDREDS OF MILLIONS OF FANS HAVE LONG BEEN ASKING FOR. OUR MISSION IS TO CREATE UNFORGETTABLE, HIGH-QUALITY EXPERIENCES THAT HONOR THE SPIRIT OF OUR GAMES WHILE OPENING UP NEW WAYS FOR AUDIENCES TO CONNECT WITH THE WORLDS AND CHARACTERS THEY LOVE.

Within Entertainment, the Franchise Development Cell is responsible for thoughtfully growing our game universes beyond the screen. We focus on translating our characters and worlds into film, television, licensing, partnerships, and live experiences, while staying deeply connected to the communities that made them iconic in the first place. Acting as brand stewards, creative problem-solvers, and close collaborators, we ensure that everything from a billboard to an animated series to a fashion collaboration feels unmistakably Supercell.

ABOUT THE ROLE:

We’re looking for an Art Director to join Franchise Development, a small, high-impact team within Entertainment that shapes how our franchises show up across major touchpoints, from animation and live action to consumer products, partnerships, live events, in-game integrations, and brand campaigns. This role is for someone who thrives on variety, moves seamlessly between disciplines, and brings an uncompromising eye for craft to every execution.

You’ll partner closely with Franchise Creatives, marketers, and producers to help define and evolve the visual DNA of our franchises while pushing them into fresh, culturally relevant territory. Whether concepting a collaboration with a global brand, art directing assets for film and television projects, or developing style guides for licensing partners, you’ll play a central role in ensuring that everything we put into the world feels authentic, cohesive, and unmistakably true to the franchise.

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WHAT YOU'LL BE DOING:

  • Drive Visual Direction Across Media

  • Drive the look, feel, and creative consistency of the franchise projects across animation, live action, print, digital, experiential, in-game, and consumer products.

  • Collaborate with Creative Partners

  • Work hand-in-hand with writers, producers, designers, game teams, licensing, and marketing to ensure the visual execution amplifies the strategic and storytelling goals.

  • Develop and Maintain Brand Systems

  • Help refine and evolve our visual frameworks, toolkits, and style guides so they work across multiple categories while staying true to Franchise personality and tone.

  • Art Direct High-Profile Collaborations

  • From fashion brands to global entertainment partners, guide external creatives and agencies to deliver work that is both on-brand and culturally relevant.

  • Champion Craft and Consistency

  • Set and uphold a high creative standard across all outputs, giving clear, constructive feedback that elevates the work.

  • Push Creative Boundaries

  • Explore new mediums, styles, and approaches that surprise our audience while staying rooted in the franchise's creative DNA.

WHAT YOU HAVE:

  • Proven experience as an Art Director or Senior Designer working across multiple media formats, preferably with entertainment, marketing, gaming, or consumer brand experience.

  • Strong portfolio demonstrating a range of visual styles and the ability to adapt creatively while maintaining brand coherence.

  • Expertise in visual storytelling, character-driven worlds, and translating narrative into striking design.

  • Ability to guide both in-house and external creative teams through clear feedback and inspiring direction.

  • Hungry for learning new skills and fluent in moving between tools and formats: from 3D to AI to 2D: whatever the task requires to duct-tape a solution together without compromising quality.

  • Thrives in a fast-moving, iterative environment with projects ranging from small tactical executions to large-scale franchise-defining campaigns.

  • Deep appreciation for both high craft and cultural resonance: you know how to make work that stands out and sticks.

  • Big bonus: Familiarity with Supercell Franchises such as Clash and Brawl.

WHERE YOU'LL BE:

  • Hybrid in San Francisco or Los Angeles: This role can be based in either our San Francisco or Los Angeles office, with an expectation of 3 days per week working onsite for collaboration, creative sessions, and in-person meetings with partners and teams.

  • Global Travel: This is a globally connected role. You should be comfortable with international travel (~25%) to meet with Supercell teams in Helsinki and beyond, attend major industry and fan events, and collaborate closely with regional marketing teams, creative partners, and media agencies across key markets.

SALARY RANGE FOR THIS ROLE:

While the salary range based on your background, skills, and experience for this position is $146,000–$244,000, your financial compensation model also consists of an annual bonus, RSU equity, and 401(k).

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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.

Once you're ready to apply, just send us your application through the form on the bottom of the page.

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ABOUT SUPERCELL

Supercell is a games company from Helsinki, Finland, with offices https://supr.cl/jd-offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games https://supr.cl/jd-games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings https://supercell.com/en/news/learning-from-failures/, and killing lots of projects.

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HEY, YOU MIGHT LOVE IT HERE!

Independent cells and trust are at the core of our culture https://supr.cl/jd-why-you. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

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YOU ARE NOT YOUR JOB TITLE ™

Here, you won’t need to focus on chasing titles https://supr.cl/jd-job-title or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

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BENEFITS AND COMPENSATION:

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits https://supr.cl/jd-benefits with that in mind. It starts with perceiving you as a human being, not a resource.

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RELOCATION? YES!

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

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NOT SURE IF YOU SHOULD APPLY?

Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,

The Supercell Recruitment team:

P.S.
Here's a video about what Supercell is about.
Best enjoyed with salmiakki and rye bread!

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About Supercell

Supercell

Supercell

Public

Supercell Oy is a Finnish mobile game development company based in Helsinki. Founded on 14 May 2010, the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices.

201-500

Employees

Helsinki

Headquarters

$10B

Valuation

Reviews

3.8

9 reviews

Work Life Balance

3.5

Compensation

3.0

Culture

3.5

Career

3.5

Management

3.0

65%

Recommend to a Friend

Pros

Remote work flexibility mentioned

High-level engineering positions available

Small team structure

Cons

Limited information available about company

Laborious interview process

System downtime issues

Salary Ranges

15 data points

Junior/L3

Mid/L4

Junior/L3 · Medical Coder

1 reports

$52,639

total / year

Base

$52,639

Stock

-

Bonus

-

$34,359

$80,643

Interview Experience

3 interviews

Difficulty

3.0

/ 5

Duration

14-28 weeks

Offer Rate

33%

Experience

Positive 33%

Neutral 67%

Negative 0%

Interview Process

1

Application Review

2

Recruiter Screen

3

Technical Phone Screen

4

Onsite/Virtual Interviews

5

Team Matching

6

Offer

Common Questions

Coding/Algorithm

System Design

Behavioral/STAR

Technical Knowledge

Culture Fit