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Clash Royale is rethinking how it builds. After a decade of defining competitive mobile gaming, the game is at an inflection point and the R&D cell is where new ideas live or die. New cards, mechanics, game modes. Everything that keeps the experience from going stale.
We need someone to lead that cell. Not to design everything, but to make sure the right things get designed, built, and shipped. You'll set the creative bar, give the team real feedback, and make sure promising work actually reaches players.
This is a leadership role, not a design role. If you want to own every creative decision yourself, this isn't the right fit. We're interested in people who've worked at the intersection of creative and production – a publishing producer who's helped studios ship, someone who ran new game development, a product leader with real creative instincts. If your career has been about making other people's ideas better and getting them across the finish line, let’s talk!
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WHAT YOU'LL BE DOING:
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Lead the R&D cell, owning all new gameplay content across multiple teams
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Create an environment where creative risk-taking is the norm, failure is treated as learning, and the best ideas get a real shot
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Bridge R&D and production, ensuring promising prototypes become real player value
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Working with Royale leadership, help shape the long-term direction of the game
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Hire and develop exceptional creative developers
WHAT YOU HAVE:
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Proven experience leading and inspiring a team toward ambitious creative goals
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Deep background in gameplay systems design, with shipped work you're proud of
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Comfortable staying hands-on, designing alongside the team, not above it
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Player first mindset: you feel player pain, understand what's bothering them, and solve it regardless of difficulty
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Strong communicator who can align and build consensus across strong opinions
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Live-service experience, ideally mobile
WOULD BE NICE IF YOU ALSO HAVE:
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Deep knowledge of Clash Royale as a player
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Experience in international, multi-disciplinary teams
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Hands-on experience with AI tools for design and prototyping
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Additional experience in live-ops or UX/UI
WHERE YOU'LL BE:
This role is based either in Helsinki or Shanghai.
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ABOUT SUPERCELL
Supercell is a games company from Helsinki, Finland, with offices https://supr.cl/jd-offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games https://supr.cl/jd-games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings https://supercell.com/en/news/learning-from-failures/, and killing lots of projects.
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HEY, YOU MIGHT LOVE IT HERE!
Independent cells and trust are at the core of our culture https://supr.cl/jd-why-you. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.
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YOU ARE NOT YOUR JOB TITLE ™
Here, you won’t need to focus on chasing titles https://supr.cl/jd-job-title or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.
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BENEFITS AND COMPENSATION:
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits https://supr.cl/jd-benefits with that in mind. It starts with perceiving you as a human being, not a resource.
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RELOCATION? YES!
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
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NOT SURE IF YOU SHOULD APPLY?
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.
Wishing you all the best,
The Supercell Recruitment team:
P.S.
Here's a video about what Supercell is about.
Best enjoyed with salmiakki and rye bread!
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About Supercell

Supercell
PublicSupercell Oy is a Finnish mobile game development company based in Helsinki. Founded on 14 May 2010, the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices.
201-500
Employees
Helsinki
Headquarters
$10B
Valuation
Reviews
3.8
9 reviews
Work-life balance
3.5
Compensation
3.0
Culture
3.5
Career
3.5
Management
3.0
65%
Recommend to a friend
Pros
Remote work flexibility mentioned
High-level engineering positions available
Small team structure
Cons
Limited information available about company
Laborious interview process
System downtime issues
Salary Ranges
15 data points
Junior/L3
Junior/L3 · Community Manager
2 reports
$63,066
total per year
Base
$58,269
Stock
-
Bonus
$4,797
$41,070
$97,458
Interview experience
3 interviews
Difficulty
3.0
/ 5
Duration
14-28 weeks
Offer rate
33%
Experience
Positive 33%
Neutral 67%
Negative 0%
Interview process
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Onsite/Virtual Interviews
5
Team Matching
6
Offer
Common questions
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Culture Fit
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