招聘
Required Skills
Excel
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THIS IS YOUR OPPORTUNITY TO WORK WITH AN ECLECTIC GROUP OF VETERAN GAME MAKERS, ON ONE OF THE GREATEST ACTION GAMES ON MOBILE.
In this role, you will incept, deliberate and tinker on innovative features that must surprise and entertain our players for years. Simultaneously, you will always re-evaluate and find ways to optimise the core systems, so it can sustain and stand forever. Monetization is not outside of scope, as you design for players to spend out of love, and when doing so, improves their experience long term.
We’re looking for someone who is passionate about making competitive games. Someone who plays games seriously, but understands that silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave blind spots. If you feel you have great ability, a growth mindset, are ready to take on exceptionally hard design challenges and want to have fun doing it, then let’s BRAWL!
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WHAT YOU'LL BE DOING:
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Deliver impactful features from concept to live, in a small cross-functional team
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Think holistically about the game and proactively coordinate with the broader Brawl team
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Generate creative design ideas for new systems and events
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Gather raw ideas broadly and craft them into actionable design documents
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Iterate on designs collaboratively, evolve them, over and over again
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Explore design spaces deeply, and find edge cases
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Quickly deconstruct key games and market shifts, and share insights with the team
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Unblock and drive execution forward, with light or no Producer support
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Review economy health, distill insights from metrics, and fine-tune values, with light or no Analyst support
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Give input on new Brawlers and game modes
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Cultivate a culture of inclusiveness, where good ideas can come from anyone
WHAT YOU HAVE:
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Deconstructed many game systems deeply (professionally or not)
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Designed and shipped major game features/game(s)
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Leveraged game analytics meaningfully
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Passion for competitive games
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Relentless problem solver, who is also not afraid to ask for help
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Sharp communicator who frames conflicting perspectives and trade-offs succinctly
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Patient collaborator, who listens first, builds others up and always offers help
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Comfortable with ambiguity and high autonomy in a fast-paced environment
WOULD BE NICE IF YOU ALSO HAVE:
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Deep knowledge of Brawl Stars
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Experience with free-to-play economy design or Live Ops
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Advanced Excel/Google Sheets ability
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UX & UI design experience
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An inkling of humour
WHERE YOU'LL BE:
This role is based in our Helsinki Studio.
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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
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ABOUT SUPERCELL
Supercell is a games company from Helsinki, Finland, with offices https://supr.cl/jd-offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games https://supr.cl/jd-games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings https://supercell.com/en/news/learning-from-failures/, and killing lots of projects.
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HEY, YOU MIGHT LOVE IT HERE!
Independent cells and trust are at the core of our culture https://supr.cl/jd-why-you. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.
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YOU ARE NOT YOUR JOB TITLE ™
Here, you won’t need to focus on chasing titles https://supr.cl/jd-job-title or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.
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BENEFITS AND COMPENSATION:
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits https://supr.cl/jd-benefits with that in mind. It starts with perceiving you as a human being, not a resource.
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RELOCATION? YES!
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
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NOT SURE IF YOU SHOULD APPLY?
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.
Wishing you all the best,
The Supercell Recruitment team:
P.S.
Here's a video about what Supercell is about.
Best enjoyed with salmiakki and rye bread!
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About Supercell

Supercell
PublicSupercell Oy is a Finnish mobile game development company based in Helsinki. Founded on 14 May 2010, the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices.
201-500
Employees
Helsinki
Headquarters
$10B
Valuation
Reviews
3.8
9 reviews
Work Life Balance
3.5
Compensation
3.0
Culture
3.5
Career
3.5
Management
3.0
65%
Recommend to a Friend
Pros
Remote work flexibility mentioned
High-level engineering positions available
Small team structure
Cons
Limited information available about company
Laborious interview process
System downtime issues
Salary Ranges
15 data points
Junior/L3
Junior/L3 · Level Designer
1 reports
$54,988
total / year
Base
$54,988
Stock
-
Bonus
-
$32,961
$91,735
Interview Experience
3 interviews
Difficulty
3.0
/ 5
Duration
14-28 weeks
Offer Rate
33%
Experience
Positive 33%
Neutral 67%
Negative 0%
Interview Process
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Onsite/Virtual Interviews
5
Team Matching
6
Offer
Common Questions
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Culture Fit
News & Buzz
I don't think supercell understands the meaning of free
·
8w ago
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722
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55
Live Ops Manager, Hay Day - Supercell
Source: Supercell
News
·
8w ago
"This is bullsh*t": Supercell opens up on cancelled projects and the role of failure in creativity - PocketGamer.biz
Source: PocketGamer.biz
News
·
8w ago
And watch supercell do noth about it even after reporting 🤷🏻.
Didn't know racism is allowed in clash.
·
10w ago
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2,582
·
114