採用
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THIS IS YOUR OPPORTUNITY TO WORK WITH AN ECLECTIC GROUP OF VETERAN GAME MAKERS, ON ONE OF THE GREATEST ACTION GAMES ON MOBILE.
In this role, you will incept, deliberate and tinker on innovative live ops events that must surprise and entertain our players. Simultaneously, you will always re-evaluate and find ways to optimize our events framework, so it can be a platform to provide entertainment to our most dedicated players AND our new and returning players. Delivering fantastic player experiences and maximizing commercial success is a formula for you to balance, as you design for players to spend out of love, and when doing so, improves their experience long term.
We’re looking for someone who is passionate about making competitive games. Someone who plays games seriously, but understands that silliness is needed for success. Someone who thinks about all the edge cases, but knows doing it alone, will always leave blind spots. If you feel you have great ability, a growth mindset, are ready to take on exceptionally hard design challenges and want to have fun doing it, then let’s BRAWL!
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WHAT YOU'LL BE DOING:
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Deliver impactful live ops features and events from concept to live, in a small cross-functional team
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Think holistically about the game and proactively coordinate with the broader Brawl team
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Generate creative design ideas for new live ops, events and monetization mechanics
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Drive the day-to-day execution of the live ops schedule, owning targets and the overall success live events
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Gather raw ideas broadly and craft them into actionable design documents
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Iterate on designs collaboratively, evolve them, over and over again
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Quickly deconstruct key games and market shifts, and share insights with the team
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Unblock and drive execution forward
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Give input on new Brawlers and game modes
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Cultivate a culture of inclusiveness, where good ideas can come from anyone
WHAT YOU HAVE:
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At least 5 years of experience in live-service, free-to-play mobile games
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Demonstrated track record in running and growing a live free-to-play game
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Experienced and comfortable with live ops tooling
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Deep understanding of engagement drivers in live service games
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Strong analytical skills with the ability to apply them to your work
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Passion for competitive games and current trends in their live operation
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Relentless problem solver, who is also not afraid to ask for help
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Sharp communicator who frames conflicting perspectives and trade-offs succinctly
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Patient collaborator, who listens first, builds others up and always offers help
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Comfortable with ambiguity and high autonomy in a fast-paced environment
WOULD BE NICE IF YOU ALSO HAVE:
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Deep knowledge of Brawl Stars
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Experience shipping major games features or games
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UX & UI design experience
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An inkling of humour
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Experience with programming or scripting languages
WHERE YOU'LL BE:
This role is based in our Helsinki Studio.
–––
That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
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ABOUT SUPERCELL
Supercell is a games company from Helsinki, Finland, with offices https://supr.cl/jd-offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games https://supr.cl/jd-games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings https://supercell.com/en/news/learning-from-failures/, and killing lots of projects.
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HEY, YOU MIGHT LOVE IT HERE!
Independent cells and trust are at the core of our culture https://supr.cl/jd-why-you. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.
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YOU ARE NOT YOUR JOB TITLE ™
Here, you won’t need to focus on chasing titles https://supr.cl/jd-job-title or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.
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BENEFITS AND COMPENSATION:
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits https://supr.cl/jd-benefits with that in mind. It starts with perceiving you as a human being, not a resource.
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RELOCATION? YES!
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
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NOT SURE IF YOU SHOULD APPLY?
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.
Wishing you all the best,
The Supercell Recruitment team:
P.S.
Here's a video about what Supercell is about.
Best enjoyed with salmiakki and rye bread!
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Supercellについて

Supercell
PublicSupercell Oy is a Finnish mobile game development company based in Helsinki. Founded on 14 May 2010, the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices.
201-500
従業員数
Helsinki
本社所在地
$10B
企業価値
レ ビュー
3.8
9件のレビュー
ワークライフバランス
3.5
報酬
3.0
企業文化
3.5
キャリア
3.5
経営陣
3.0
65%
友人に勧める
良い点
Remote work flexibility mentioned
High-level engineering positions available
Small team structure
改善点
Limited information available about company
Laborious interview process
System downtime issues
給与レンジ
15件のデータ
Junior/L3
Junior/L3 · Level Designer
1件のレポート
$54,988
年収総額
基本給
$54,988
ストック
-
ボーナス
-
$32,961
$91,735
面接体験
3件の面接
難易度
3.0
/ 5
期間
14-28週間
内定率
33%
体験
ポジティブ 33%
普通 67%
ネガティブ 0%
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Onsite/Virtual Interviews
5
Team Matching
6
Offer
よくある質問
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Culture Fit
ニュース&話題
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