
Mobile game developer
Producer, Features - Marvel Strike Force
必須スキル
Jira
Scopely is looking for a Producer, Featuresto join our Marvel Strike Force team remotely in the United States or Canada on a remote basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Marvel Strike Force is Scopely's squad-based Hero Collector RPG, housing heroes and villains across the Marvel Universe.
What You Will Do
As a Producer, you’ll help cross-disciplinary teams ship player-facing features for MARVEL Strike Force. You’ll bring structure to plans, remove obstacles, and drive predictable delivery - from early discovery through live release - while keeping teams focused on outcomes, not just tasks.
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Own day-to-day production for feature pods across Product, Design/UX, Engineering, and QA from planning to launch
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Partner with Product to turn goals into clear milestones, value slices, and release commitments; track dependencies and risks
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Drive team rituals (planning, standups, reviews, retros) and evolve the team’s operating rhythm over time
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Communicate progress and risk with clarity, including tradeoffs and mitigation plans
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Keep work visible and moving: maintain a clean backlog, unblock teams, and ensure follow-through on decisions
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Coordinate with partner teams (Live Ops, Analytics, Release/Build, Marketing/UA, CS/Community) to ensure your feature is well integrated into the live show
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Support launch readiness through early validation, clear scope, and aligned test/monitoring plans
What We’re Looking For
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4+ years of game or digital product production experience (or equivalent), ideally on live service teams
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2+ years using Agile methodologies to plan and deliver iteratively
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Experience supporting end-to-end feature delivery across Product, Design/UX, Engineering, and QA
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Strong fundamentals in planning, prioritization, dependency/risk tracking, and stakeholder communication
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Ability to partner with Product to define MVP, sequence work, and keep teams oriented around outcomes
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Organized, proactive, and comfortable operating in ambiguity
Bonus Points
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Experience shipping gameplay features in F2P mobile or live service games
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Familiarity with validation loops (prototypes, playtests, A/B tests) and learning-driven iteration
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Experience supporting launches that require coordination across multiple partner teams
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Familiarity with tools like Jira, Confluence, Air Table, Miro, etc
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range**$91,300—$140,000 USD**
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the Fox Next, GSN, and Niantic games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @scopely.com.
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Scopelyについて

Scopely
AcquiredScopely, Inc. is an American video game developer and publisher. The company is headquartered in Culver City, California, with offices across North America, Central America, EMEA and Asia, with its largest location in Barcelona, Spain.
1,001-5,000
従業員数
Culver City
本社所在地
$4.9B
企業価値
レビュー
10件のレビュー
3.6
10件のレビュー
ワークライフバランス
2.8
報酬
4.0
企業文化
4.2
キャリア
2.5
経営陣
2.3
62%
知人への推奨率
良い点
Supportive team and colleagues
Good benefits and compensation
Diverse and inclusive environment
改善点
Poor management and leadership
Heavy workload and long hours
Limited career advancement opportunities
給与レンジ
131件のデータ
Junior/L3
Mid/L4
Senior/L5
Intern
Senior
Director
L3
Junior/L3 · Associate Product Manager
13件のレポート
$108,833
年収総額
基本給
$101,986
ストック
-
ボーナス
$6,847
$74,443
$160,122
面接レビュー
レビュー4件
難易度
3.3
/ 5
期間
14-28週間
内定率
25%
体験
ポジティブ 0%
普通 0%
ネガティブ 100%
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Multiple Technical Interviews
5
HR Screening
6
Take-home Assignment
7
Offer
よくある質問
Technical Knowledge
Coding/Algorithm
Behavioral/STAR
System Design
Past Experience
最新情報
Pokémon Go Super Mega Raid Day May 2026: Featured Pokémon and Best Tips - IMDb
IMDb
News
·
1w ago
[CA] During the initial interview with HR, I was asked my salary expectation and said 60k. After the second round interview with hiring manager, I realize the scope of the position is far greater, more complex and demanding than the role I thought it'd be. Can I change my salary expectation now?
During 1st interview with HR, I said 60k when asked. During 2nd interview with hiring manager, I learned more concrete details about the role beyond the job description. I realized 60k was actually a lowball and 70k is more appropriate for the level of work. Can I ask for a higher salary? And if so, at what time? Would the correct timing be *after* I get an offer letter? Like if the offer letter says 60k, then I can counter with 70k?
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1w ago
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1
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9
Expansión: The Spanish Co-CEO driving Scopely's global mobile gaming business behind Pokémon GO and MONOPOLY GO! - Scopely
Scopely
News
·
1w ago
Niantic Spatial is closing its virtual pet game Peridot - Mobilegamer.biz
Mobilegamer.biz
News
·
1w ago