
Mobile game developer
Staff Graphics Engineer - Unannounced Project
福利厚生
•401(k) Matching
•育児休暇
•Competitive Salary And Equity Package
•Comprehensive Health, Dental, And Vision Insurance
必須スキル
Node.js
React
TypeScript
We are looking for a Staff Graphics Engineer in Ireland, UK, Spain, or Portugal in a hybrid or remote basis. We can support with visa sponsorship.
We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices.
We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!
At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.
What You Will Do
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Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
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Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
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Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
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Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
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Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
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Profile GPU/CPU performance and analyze rendering bottlenecks using tools like Render Doc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
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Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs.
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Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms.
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Stay informed on industry rendering trends and suggest improvements to our pipeline.
What We Are Looking For
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5+ years of graphics programming experience, with a focus on mobile platforms.
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Strong C++ skills with experience working in performance-critical rendering code.
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Solid knowledge of Vulkan and/or Metal APIs.
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Experience with Unity’s Scriptable Render Pipeline (SRP), including extending or customizing SRPs.
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Understanding of mobile GPU architecture (tiling, bandwidth, power constraints).
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Proficiency in GPU performance profiling and optimization workflows.
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Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches.
Bonus Points
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Experience with UE5’s Nanite/Lumen or equivalent advanced rendering solutions.
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Background in custom engine development or low-level rendering systems.
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Contributions to open-source graphics tools or technical publications.
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Cross-platform rendering experience beyond mobile (PC/console).
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the Fox Next, GSN, and Niantic games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @scopely.com.
Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact recruiting@scopely.com. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice.
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
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Scopelyについて

Scopely
AcquiredScopely, Inc. is an American video game developer and publisher. The company is headquartered in Culver City, California, with offices across North America, Central America, EMEA and Asia, with its largest location in Barcelona, Spain.
1,001-5,000
従業員数
Culver City
本社所在地
$4.9B
企業価値
レビュー
10件のレビュー
3.6
10件のレビュー
ワークライフバランス
2.8
報酬
4.0
企業文化
4.2
キャリア
2.5
経営陣
2.3
62%
知人への推奨率
良い点
Supportive team and colleagues
Good benefits and compensation
Diverse and inclusive environment
改善点
Poor management and leadership
Heavy workload and long hours
Limited career advancement opportunities
給与レンジ
131件のデータ
Junior/L3
L6
Mid/L4
Senior/L5
L3
Junior/L3 · Product Designer
0件のレポート
$168,840
年収総額
基本給
-
ストック
-
ボーナス
-
$143,514
$194,166
面接レビュー
レビュー4件
難易度
3.3
/ 5
期間
14-28週間
内定率
25%
体験
ポジティブ 0%
普通 0%
ネガティブ 100%
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Multiple Technical Interviews
5
HR Screening
6
Take-home Assignment
7
Offer
よくある質問
Technical Knowledge
Coding/Algorithm
Behavioral/STAR
System Design
Past Experience
最新情報
Pokémon Go Super Mega Raid Day May 2026: Featured Pokémon and Best Tips - IMDb
IMDb
News
·
1w ago
[CA] During the initial interview with HR, I was asked my salary expectation and said 60k. After the second round interview with hiring manager, I realize the scope of the position is far greater, more complex and demanding than the role I thought it'd be. Can I change my salary expectation now?
During 1st interview with HR, I said 60k when asked. During 2nd interview with hiring manager, I learned more concrete details about the role beyond the job description. I realized 60k was actually a lowball and 70k is more appropriate for the level of work. Can I ask for a higher salary? And if so, at what time? Would the correct timing be *after* I get an offer letter? Like if the offer letter says 60k, then I can counter with 70k?
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1w ago
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1
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9
Expansión: The Spanish Co-CEO driving Scopely's global mobile gaming business behind Pokémon GO and MONOPOLY GO! - Scopely
Scopely
News
·
1w ago
Niantic Spatial is closing its virtual pet game Peridot - Mobilegamer.biz
Mobilegamer.biz
News
·
1w ago