
Mobile game developer
Senior 2D Artist - Monopoly GO!
Benefits and perks
•Parental Leave
Required skills
Python
TypeScript
React
Scopely is looking for a Senior 2D Artist to join the Monopoly GO! team and work from Sevilla on a hybrid basis.
At Scopely, we care deeply about what we do and want to inspire play every day—whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of people around the world daily.
MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
What You Will Do
You will work in a collaborative environment with our team of game designers and artists to explore and iterate on gameplay and visual direction. The ideal candidate will show a portfolio with a whimsical art style that displays a high level of ability in production design, concept design, and character design.
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Work closely with Art Leads in delivering quality assets on time
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Create concepts and designs for various features. This can include characters, buildings, and props.
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Ability to work well cross-discipline with the narrative, design, and product team.
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Able to create 2D production art for in-game assets.
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Manage deliverables to ensure tasks are delivered on time at high quality.
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Work alongside your broader art team to brainstorm ideas. You will deliver concepts and work with the 3D team to ensure directional alignment from concept to final asset.
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Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
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Provide clear feedback to both internal and external artists
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Work collaboratively with the narrative, design, and art team.
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A willingness to embrace and explore AI-powered tools that enhance the art creation process.
What We’re Looking For
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7+ years experience as a concept artist or 2D artist working in games.
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Strong ability to research and reference material that supports idea generation and problem-solving.
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Ability to design whimsical characters, environments, and props according to the established art direction.
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Excellent understanding of traditional art principles including composition, scale, perspective, rendering, color, and form.
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Proficient in digital art software such as photoshop
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Familiar with 3D modeling, animation, and cinematic principles.
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Ability to solve visual problems creatively with quick sketches.
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Excellent written, verbal, and team communication skills
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Meticulous attention to detail
Bonus
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Strong understanding of general 3D and game art production techniques.
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Mobile games experience.
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2D Animation or VFX experience.
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Experience with AI-assisted creative tools such as Scenario, ChatGPT, or GeminiAI.
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the Fox Next, GSN, and Niantic games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/.
Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @scopely.com.
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About Scopely

Scopely
AcquiredScopely, Inc. is an American video game developer and publisher. The company is headquartered in Culver City, California, with offices across North America, Central America, EMEA and Asia, with its largest location in Barcelona, Spain.
1,001-5,000
Employees
Culver City
Headquarters
$4.9B
Valuation
Reviews
10 reviews
3.6
10 reviews
Work-life balance
2.8
Compensation
4.0
Culture
4.2
Career
2.5
Management
2.3
62%
Recommend to a friend
Pros
Supportive team and colleagues
Good benefits and compensation
Diverse and inclusive environment
Cons
Poor management and leadership
Heavy workload and long hours
Limited career advancement opportunities
Salary Ranges
131 data points
Junior/L3
L6
Mid/L4
Senior/L5
L3
Junior/L3 · Product Designer
0 reports
$168,840
total per year
Base
-
Stock
-
Bonus
-
$143,514
$194,166
Interview experience
4 interviews
Difficulty
3.3
/ 5
Duration
14-28 weeks
Offer rate
25%
Experience
Positive 0%
Neutral 0%
Negative 100%
Interview process
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Multiple Technical Interviews
5
HR Screening
6
Take-home Assignment
7
Offer
Common questions
Technical Knowledge
Coding/Algorithm
Behavioral/STAR
System Design
Past Experience
Latest updates
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News
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1w ago
[CA] During the initial interview with HR, I was asked my salary expectation and said 60k. After the second round interview with hiring manager, I realize the scope of the position is far greater, more complex and demanding than the role I thought it'd be. Can I change my salary expectation now?
During 1st interview with HR, I said 60k when asked. During 2nd interview with hiring manager, I learned more concrete details about the role beyond the job description. I realized 60k was actually a lowball and 70k is more appropriate for the level of work. Can I ask for a higher salary? And if so, at what time? Would the correct timing be *after* I get an offer letter? Like if the offer letter says 60k, then I can counter with 70k?
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1w ago
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