
Mobile game developer
VP of Game Design
The VP of Game Design for Marvel Strike Force is a top-level and strategic leader responsible for championing a player experience for our audience and setting the game’s creative direction in areas such as tone, style, and content.
As VP of Game Design, you will establish and maintain key game design documents to guide the team’s progress, pillars, and day-to-day efforts. You will drive the vision for high-level creative and game direction to the Game Design and Experience Design organizations, give direction on where the game should be going, give feedback to shape work-in-progress, and give approval for completed game-related work before it goes live.
You will also work with the Game Design Director and UX Director to oversee the design pipeline to establish initial goals, approve the design documents at each major gate, and review and approve the work through development and launch.
This person will play a pivotal role in setting goals and priorities for Marvel Strike Force development and maintaining a long-term product roadmap with the intent to run a successful business on the foundation of a great game.
What You Will Do
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Define, align, and execute the creative direction and tone of the game.
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Develop the game strategy and product roadmap in partnership with cross-functional game leads.
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Ensure that the vision is current and aligned with changing market trends, user feedback, and business goals.
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Ensure that the game meets the highest quality standards for gameplay, balance, longevity, and player experience.
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Set clear and measurable creative goals for the team to work towards from the inception of a new initiative through its launch.
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Educate the development team on the creative vision, goals, and reasoning for understanding both where we’re going and why.
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Take ownership of strategic direction in service of “making a great game”, in close partnership with product stakeholders who are championing the needs of a successful business.
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Manage relationships with partners, such as community, insights, and user experience, to ensure information is shared effectively and differing perspectives are heard.
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Provide clear and actionable feedback on work-in-progress
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Review work-in-progress regularly to ensure that project goals, quality expectations, and timelines are met
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Ensure Marvel Strike Force meets the highest quality standards for design, gameplay, and player experience
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Foster a culture of creativity and innovation within the development team and encourage team members to take risks and explore new ideas
What We're Looking For
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10+ years of game design experience for F2P and Midcore/RPG games, including experience as a Creative Director, Game Director, or comparable design leadership role
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Deep understanding of mobile game development
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Experience with shipped content that is directly the result of work that can be reviewed - level designs, gameplay mechanics, game features, etc.
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Balanced innovative direction for a game that is tried and true and can appeal to players around the world
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Extensive experience working on live service games; deep understanding of highly engaging content and how to deliver it
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Strong history as a member of a cross-functional, multidisciplinary team
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Self-motivated, entrepreneurial, and resourceful
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Ability to communicate with authenticity, intention, and curiosity.
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Strategic thinker who can delegate effectively but also jump in when needed.
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BA/BS or + degree in Economics, Business Administration, Math, Computer Science, or other relevant degrees.
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range**$250,000—$275,000 USD**
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the Fox Next, GSN, and Niantic games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/.
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Scopelyについて

Scopely
AcquiredScopely, Inc. is an American video game developer and publisher. The company is headquartered in Culver City, California, with offices across North America, Central America, EMEA and Asia, with its largest location in Barcelona, Spain.
1,001-5,000
従業員数
Culver City
本社所在地
$4.9B
企業価値
レビュー
10件のレビュー
3.6
10件のレビュー
ワークライフバランス
2.8
報酬
4.0
企業文化
4.2
キャリア
2.5
経営陣
2.3
62%
知人への推奨率
良い点
Supportive team and colleagues
Good benefits and compensation
Diverse and inclusive environment
改善点
Poor management and leadership
Heavy workload and long hours
Limited career advancement opportunities
給与レンジ
131件のデータ
Junior/L3
L6
Mid/L4
Senior/L5
L3
Junior/L3 · Product Designer
0件のレポート
$168,840
年収総額
基本給
-
ストック
-
ボーナス
-
$143,514
$194,166
面接レビュー
レビュー4件
難易度
3.3
/ 5
期間
14-28週間
内定率
25%
体験
ポジティブ 0%
普通 0%
ネガティブ 100%
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Multiple Technical Interviews
5
HR Screening
6
Take-home Assignment
7
Offer
よくある質問
Technical Knowledge
Coding/Algorithm
Behavioral/STAR
System Design
Past Experience
最新情報
Pokémon Go Super Mega Raid Day May 2026: Featured Pokémon and Best Tips - IMDb
IMDb
News
·
1w ago
[CA] During the initial interview with HR, I was asked my salary expectation and said 60k. After the second round interview with hiring manager, I realize the scope of the position is far greater, more complex and demanding than the role I thought it'd be. Can I change my salary expectation now?
During 1st interview with HR, I said 60k when asked. During 2nd interview with hiring manager, I learned more concrete details about the role beyond the job description. I realized 60k was actually a lowball and 70k is more appropriate for the level of work. Can I ask for a higher salary? And if so, at what time? Would the correct timing be *after* I get an offer letter? Like if the offer letter says 60k, then I can counter with 70k?
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1w ago
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9
Expansión: The Spanish Co-CEO driving Scopely's global mobile gaming business behind Pokémon GO and MONOPOLY GO! - Scopely
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1w ago
Niantic Spatial is closing its virtual pet game Peridot - Mobilegamer.biz
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