必备技能
Go
Scopely is looking for a VFX Artist to join our Monopoly GO! team in Barcelona (Spain) on a hybrid basis!
Our Art team is looking for a new VFX Artist to join us. As a VFX Artist, you will be a key player in the creative process, helping bring new features to life and working closely as a team to ensure the features we build look and feel their absolute best. Your everyday challenges will include collaborating alongside animation and integration artists, making different types of sequences more appealing to players, and emphasizing key gameplay moments through impactful visual effects. You will help push the visual quality of our game even further — not only by maintaining our established standards, but by continuously innovating and creating new types of effects to raise the quality bar.
At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Monopoly GO! is our casual game and a key franchise that has Scopely’s largest game, enjoyed by millions of players. The team is based in Canada, Europe and the US, and works every day to create captivating new experiences for our players.
What You'll Do
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Create VFX in Unity using particle systems, shader effects, and animations
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Integrate VFX directly into features or environments, collaborating closely with Technical and Integration Artists or developers
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Align with game designers, feature owners, and art leads to create assets according to requirements and iterate based on feedback
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Maintain the consistent visual style of the game while ensuring all assets are optimized for mobile devices
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Collaborate with other art disciplines when bringing features to life, offering technical support and expertise when needed
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Communicate updates, blockers, and concerns clearly to production and leadership
What We're Looking For
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2+ years of experience in mobile game development
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Strong proficiency in Unity, including asset importing, particle systems, animation workflows, UI/sprite/canvas systems, and material setup
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Proficiency in 2D texturing (Photoshop)
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Experience in 3D modeling (3ds Max, Maya, Blender, etc.)
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Strong communication and collaboration skills, with the ability to work effectively in an agile team environment
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Solid understanding of animation principles and timing
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Excellent problem-solving skills and the ability to work independently while taking ownership of tasks
Bonus Points
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Have experience creating preview sequences and animations in After Effects or similar tools
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Have previously worked on or have a portfolio featuring stylized or cartoon-style effects
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Are passionate about video games and stay up to date with new techniques and workflows in the industry
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the Fox Next, GSN, and Niantic games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/.
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关于Scopely

Scopely
AcquiredScopely, Inc. is an American video game developer and publisher. The company is headquartered in Culver City, California, with offices across North America, Central America, EMEA and Asia, with its largest location in Barcelona, Spain.
1,001-5,000
员工数
Culver City
总部位置
$4.9B
企业估值
评价
10条评价
3.6
10条评价
工作生活平衡
2.8
薪酬
4.0
企业文化
4.2
职业发展
2.5
管理层
2.3
62%
推荐率
优点
Supportive team and colleagues
Good benefits and compensation
Diverse and inclusive environment
缺点
Poor management and leadership
Heavy workload and long hours
Limited career advancement opportunities
薪资范围
131个数据点
Junior/L3
L6
Mid/L4
Senior/L5
L3
Junior/L3 · Product Designer
0份报告
$168,840
年薪总额
基本工资
-
股票
-
奖金
-
$143,514
$194,166
面试评价
4条评价
难度
3.3
/ 5
时长
14-28周
录用率
25%
体验
正面 0%
中性 0%
负面 100%
面试流程
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Multiple Technical Interviews
5
HR Screening
6
Take-home Assignment
7
Offer
常见问题
Technical Knowledge
Coding/Algorithm
Behavioral/STAR
System Design
Past Experience
最新动态
Pokémon Go Super Mega Raid Day May 2026: Featured Pokémon and Best Tips - IMDb
IMDb
News
·
1w ago
[CA] During the initial interview with HR, I was asked my salary expectation and said 60k. After the second round interview with hiring manager, I realize the scope of the position is far greater, more complex and demanding than the role I thought it'd be. Can I change my salary expectation now?
During 1st interview with HR, I said 60k when asked. During 2nd interview with hiring manager, I learned more concrete details about the role beyond the job description. I realized 60k was actually a lowball and 70k is more appropriate for the level of work. Can I ask for a higher salary? And if so, at what time? Would the correct timing be *after* I get an offer letter? Like if the offer letter says 60k, then I can counter with 70k?
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1w ago
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1
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9
Expansión: The Spanish Co-CEO driving Scopely's global mobile gaming business behind Pokémon GO and MONOPOLY GO! - Scopely
Scopely
News
·
1w ago
Niantic Spatial is closing its virtual pet game Peridot - Mobilegamer.biz
Mobilegamer.biz
News
·
2w ago