채용
Required Skills
Go
Scopely is looking for a Senior 3D Artist to join the Monopoly GO! team in the United States on a remote basis.
At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day.
The Monopoly GO! team is one of Scopely’s key franchises and among our largest projects. The team is global, with most members located across Spain and the US.
What You Will Do
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Collaborate with our team of artists and narrative designers to explore and refine gameplay and visual direction.
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Work closely with the Art Director, Lead Artist, and Concept Team to create 3D assets that capture the charm and style of our established art pillars.
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Produce high-quality models, textures, and materials that align with our stylized, playful aesthetic.
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Support the creative vision of each season through consistent quality and attention to detail.
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Implement and optimize 3D assets in Unity, ensuring proper performance and visual fidelity.
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Provide and receive constructive feedback to maintain high artistic and technical standards.
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Collaborate with other departments (Design, Engineering, Animation) to ensure seamless integration of assets.
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Contribute to the improvement of workflows, tools, and documentation within the 3D pipeline.
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Stay up to date on new tools, technologies, and AI-based creative methods that could enhance production efficiency.
What We’re Looking For
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5+ years of professional experience as a 3D Artist in game development.
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Strong modeling, texturing, and shading skills, with a portfolio that demonstrates a high-quality, stylized or whimsical art style.
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Proficiency in major 3D software (Maya, 3ds Max, Blender, etc.).
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Experience with 2D and 3D texturing tools (Photoshop, Substance Painter, 3DCoat).
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Solid understanding of Unity pipelines for importing and optimizing 3D assets.
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Familiarity with technical constraints and performance optimization on mobile platforms.
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Ability to work collaboratively within a multidisciplinary team.
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Positive attitude and openness to feedback.
Bonus Points
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Experience in casual or stylized mobile games.
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Knowledge of game art production pipelines and asset management.
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Unity Shader Graph knowledge
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General understanding of Unity’s render pipeline and
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Familiarity with AI tools for ideation or texturing.
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A genuine passion for creating and playing games.
For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience.
CA, CO, NJ, NY, and WA Annual Salary Range**$123,600—$187,000 USD**
About Scopely
Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play.
Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the Fox Next, GSN, and Niantic games businesses — Scopely consistently delivers experiences players love today and return to for years to come.
Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play.
Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/.
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About Scopely

Scopely
AcquiredScopely is a mobile gaming company that develops and publishes free-to-play games for smartphones and tablets. The company operates popular game franchises including Star Trek Fleet Command, Marvel Strike Force, and Stumble Guys.
1,001-5,000
Employees
Culver City
Headquarters
$4.9B
Valuation
Reviews
4.2
5 reviews
Work Life Balance
4.0
Compensation
3.8
Culture
4.2
Career
2.5
Management
2.8
Pros
Great benefits and competitive compensation
Amazing people and passionate team members
Flexible work from home options
Cons
Very difficult career growth and promotion opportunities
Company becoming too big and corporate
Poor communication and slow processes
Salary Ranges
131 data points
Junior/L3
L3
L6
Mid/L4
Senior/L5
Junior/L3 · Product Designer
0 reports
$168,840
total / year
Base
-
Stock
-
Bonus
-
$143,514
$194,166
Interview Experience
4 interviews
Difficulty
3.3
/ 5
Duration
14-28 weeks
Offer Rate
25%
Experience
Positive 0%
Neutral 0%
Negative 100%
Interview Process
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Multiple Technical Interviews
5
HR Screening
6
Take-home Assignment
7
Offer
Common Questions
Technical Knowledge
Coding/Algorithm
Behavioral/STAR
System Design
Past Experience
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