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Principal Software Engineer - Creator Collaboration
San Mateo, CA, United States
·
On-site
·
Full-time
·
1mo ago
報酬
$293,800 - $343,340
福利厚生
•Equity
•Healthcare
必須スキル
C++
Backend Development
Distributed Systems
Multithreading
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Roblox Studio is a world-class cloud based IDE that facilitates instant synchronization between game developers using our flagship Team Create product. As a Principal Engineer with the Collaboration team, you will be reporting to the engineering manager, leading the architecture, design, and communication primitives on Roblox Studio to develop software which allows larger and better collaboration between teams of developers and artists in the Roblox community. You will also lead the design and development of Roblox Studio and the cloud services it offers. The ideal candidate has C++ and backend experience on large scale systems, enjoys solving complex software problems and has a passion for mentoring other engineers on the team.
We believe that collaboration and large teams are the future of building one’s imagination on Roblox and you will be designing and building features which unlock that vision. Join us in our mission to make collaboration development in the metaverse performant, social and most of all fun!
You Will:
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Plan and deliver complex technical features E2E in our game engine and in the Studio UI that will allow developers to grow in our community
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Establish the foundational architecture and technical direction that will enable Studio to keep expanding its capabilities
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Work cross functionally, across teams and technology platforms to deliver high quality and amazing user functionality
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Lead by example and mentor engineers to implement technological best practices, patterns, and strategies
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Improve the product quality by fostering automation testing
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Participate in building the world's best professional application for massively multiplayer game development
You have:
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Experience: you have at least 8+ years experience and you've worked on deep and challenging problems with large scale systems along with experience in C++ codebases. You hold a BS or MS in Computer Science, or have equivalent practical experience.
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Knowledge: Building highly available and scalable systems are your forte
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Hands-on ability: Experience with microsystem architecture, multithreading and have an understanding of networking primitives. Ability to deliver end to end and bring features from vision to life. Commanding grasp of what it takes to build performant user flows
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Responsibility: you build systems that work and keep on working reliably. You are rigorous in handling potential failure cases, and diligent in automated testing
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Curiosity: you want to learn, and stay up-to-date on technology developments
You Are:
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Familiar how version control systems work under the hood is a plus
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Familiar with file storage systems or network protocols
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Familiar with the internals of database systems, is also a plus
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range**$293,800—$343,340 USD**
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
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Robloxについて

Roblox
PublicReimagining the way people come together.
1,001-5,000
従業員数
San Mateo
本社所在地
$16.4B
企業価値
レビュー
3.8
38件のレビュー
ワークライフバランス
3.6
報酬
3.7
企業文化
4.0
キャリア
3.7
経営陣
3.8
73%
友人に勧める
良い点
Opportunity for career growth
Supportive team and management
Interesting projects and challenges
改善点
Internal communication could improve
Room for improvement in processes
Some organizational bureaucracy
給与レンジ
33件のデータ
Junior/L3
L3/New Grad
Mid/L4
Principal/L7
Senior/L5
Staff/L6
Director
Junior/L3 · Data Science - New Grad
1件のレポート
$280,000
年収総額
基本給
-
ストック
-
ボーナス
-
$280,000
$280,000
面接体験
3件の面接
難易度
3.0
/ 5
期間
14-28週間
体験
ポジティブ 0%
普通 67%
ネガティブ 33%
面接プロセス
1
Application Review
2
Online Assessment
3
Technical Interview
4
Behavioral Interview
5
Onsite/Virtual Interviews
よくある質問
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
Problem Solving
ニュース&話題
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