Jobs
Compensation
$293,800 - $343,340
Benefits and perks
•Equity
•Healthcare
Required skills
Go
C#
React
TypeScript
Distributed systems
Ad tech
Backend architecture
Frontend architecture
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
With Roblox’s daily active users growing at a record pace, we are building the next generation advertising in an immersive metaverse. Our team sits at the core of the Roblox Ads ecosystem, serving billions of impressions while providing the critical infrastructure that connects global brands with our massive community of creators.
We are seeking a Principal Software Engineer to drive technical strategy and execution for the Ads Experience team. This team is responsible for the full spectrum of our monetization experience, including Advertiser Experience (Roblox Ads Manager), Brand Experience (Brand Ads & Integrations), and Publisher Experience (Creator Monetization & Commerce).
This is a foundational technical challenge beyond standard ad-tech. You will architect the high-scale backbone of our monetization system, driving the technical vision for our Ads Manager, immersive Brand Ads formats, and creator solutions, while pioneering AI integration and balancing a three-sided marketplace economy in real-time.
You Will
-
Architect the Roblox Ads Manager: Design and build the end-to-end technical architecture for our flagship advertising platform, ensuring it can handle complex campaign state management, real-time reporting, high-volume asset ingestion, and intelligent recommendations to optimize campaign goals.
-
Architect the Brand Ads Offering: Design and build the end-to-end ads system—including forecasting, serving and delivery—to support reservation, auction, and innovative brand ads. You will leverage the uniqueness of 3D to create immersive offerings (video, portals, deep integrations) that enable advertisers to foster brand awareness and attain their business goals.
-
Enable Creator Success: Architect the systems facilitating seamless onboarding and management of monetization integrations (Rewarded Ads, Commerce, Immersive Ads), provide comprehensive reporting dashboards for payouts and insight metrics, and build solutions allowing creators to promote their games using ads.
-
Drive Technical Strategy: Act as the technical authority for the organization, translating ambitious business goals—such as new campaign objectives or novel ad formats—into concrete, multi-year technical roadmaps.
-
Innovate with AI: Spearhead the strategic application of AI across the ecosystem, exploring future capabilities such as Gen AI for multi-modal creatives (Text, Image, 3D) and intelligent assistants designed to empower advertisers and creators to achieve success.
-
Lead & Mentor: Mentor junior and senior engineers, conduct design reviews, and set the standard for code quality and system reliability across the team.
You Have
-
8+ years of experience developing complex software products, with at least 3+ years in a Technical Lead role.
-
Ads Domain Expertise: Deep understanding of the Ad Tech stack, including Campaign Management, Reporting, Creative, Ad Serving, Measurement, and Ad Delivery.
-
Full-Stack & Distributed Systems Mastery: Proven ability to design and scale high-availability backend systems using technologies like Go or C# and data processing tools (Spark, Flink), combined with a strong grasp of modern frontend architectures (React, TypeScript) to build responsive, data-heavy user interfaces.
-
Product Collaboration: Proven track record of partnering closely with Product Management and Design to define product vision, scope requirements, and drive execution from concept to launch.
-
AI/ML Familiarity: Experience working with ML engineers to integrate AI/ML into product workflows is desirable.
-
Education: BS, MS, or Ph.D. in Computer Science, Engineering, or equivalent experience.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range**$293,800—$343,340 USD**
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
Total Views
2
Apply Clicks
0
Weekly mock applicants
0
Bookmarks
0
Similar jobs

Senior Principal Engineer Software Santa Clara, CA 02/12/2026
Palo Alto Networks · santa clara

Principal Software Engineer
Cisco · Milpitas, California, US

Principal Software Engineer (Multiple Positions)
Microsoft · United States, Washington, Redmond

Principal Engineer, Ads Measurement
Unity · San Francisco, CA, USA

Staff Engineer - .NET
GEICO · Chevy Chase, MD
About Roblox

Roblox
PublicReimagining the way people come together.
1,001-5,000
Employees
San Mateo
Headquarters
$16.4B
Valuation
Reviews
3.8
38 reviews
Work-life balance
3.6
Compensation
3.7
Culture
4.0
Career
3.7
Management
3.8
73%
Recommend to a friend
Pros
Opportunity for career growth
Supportive team and management
Interesting projects and challenges
Cons
Internal communication could improve
Room for improvement in processes
Some organizational bureaucracy
Salary Ranges
33 data points
Junior/L3
L3/New Grad
Mid/L4
Principal/L7
Senior/L5
Staff/L6
Director
Junior/L3 · Data Science - New Grad
1 reports
$280,000
total per year
Base
-
Stock
-
Bonus
-
$280,000
$280,000
Interview experience
3 interviews
Difficulty
3.0
/ 5
Duration
14-28 weeks
Experience
Positive 0%
Neutral 67%
Negative 33%
Interview process
1
Application Review
2
Online Assessment
3
Technical Interview
4
Behavioral Interview
5
Onsite/Virtual Interviews
Common questions
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
Problem Solving
News & Buzz
Roblox (RBLX) Is Up 8.5% After Launching Unified Age-Based Safety And Parental Control System - simplywall.st
simplywall.st
News
·
3d ago
Roblox's Set-Up For Long Term Success (NYSE:RBLX) - Seeking Alpha
Seeking Alpha
News
·
3d ago
How teens are being recruited into criminal hacking on gaming sites like Roblox - Good Morning America
Good Morning America
News
·
3d ago
Podcast: Roblox, Hollywood, and London Games Week - GamesIndustry.biz
GamesIndustry.biz
News
·
4d ago