
We aspire to be the most player-focused game company.
Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
必須スキル
Python
Git
As a Technical Artist focused on Tools/Pipeline, you’ll employ your expert-level knowledge of 3D tools and problem-solving skills to build tools, maintain pipelines and provide technical support for artists on their most critical missions. You will critique work, mentor fellow Rioters and foster the long-term growth of an ambitious group of artists.
As a Principal Technical Artist on an unpublished R&D product, you will architect and lead the end-to-end art production pipeline for an upcoming title moving from prototype through release. You will build best-in-class, scalable art workflows that empower internal teams and external partners to deliver high-quality assets with speed, consistency, and performance integrity. This role sits at the intersection of Art, Engineering, and Design, and is accountable for ensuring that art pipelines are performant, production-ready, and built for scale. You will report directly to the Director of Game Production.
Responsibilities:
-
Architect and maintain scalable art production pipelines across Character, Animation, Environment, UI, and VFX.
-
Define and uphold technical standards for asset creation, integration, and optimization for game performance.
-
Build tools, scripts, and automation that improve iteration speed and production reliability.
-
Develop rigging systems and DCC workflows (Maya or equivalent) that integrate cleanly into Unreal.
-
Establish clear asset specs and onboarding documentation for external partners.
-
Implement validation systems and quality gates to ensure assets meet performance and visual standards.
-
Partner with Engineering on engine workflows, shaders, runtime performance, and build stability.
-
Collaborate with Art and Design to translate creative goals into scalable technical solutions.
-
Identify pipeline bottlenecks and resolve production risks ahead of milestones.
-
Support artists hands-on while continuously improving workflows.
-
Ensure art systems are stable and performant throughout the product life cycle.
Required Qualifications:
-
8+ years of experience in Technical Art or Pipeline Engineering in game development.
-
Proven experience building and scaling production-ready art pipelines through release.
-
Strong expertise in game engines (i.e. Unreal Engine), including asset workflows and performance profiling.
-
Advanced proficiency in Maya (or comparable DCC tools), including rigging and export workflows.
-
Strong programming skills in Python and proficiency in C++ and/or C#.
-
Experience supporting external vendors or distributed development teams.
-
Experience with version control systems (such as Perforce and git)
Desired Qualifications:
-
Experience building automated asset validation and CI-integrated tooling.
-
Experience transitioning projects from prototype to full production.
-
Background in both hands-on rigging/tool development and high-level pipeline strategy.
-
Experience shipping at least one game through late production and launch.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
-
*Safeguarding confidential and sensitive Company data *
-
Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
-
Accessing Company assets, secure digital systems, and networks
-
Ensuring a safe interactive environment for players and other Rioters
*These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. *
閲覧数
0
応募クリック
0
Mock Apply
0
スクラップ
0
類似の求人

Staff Desense Engineer
Snap Inc. · 2 Locations

Staff Robotics Engineer, Maritime
Anduril · Boston, Massachusetts, United States

Senior Enterprise IT Engineer
Hermeus · Los Angeles, CA

Automotive Staff Field Applications Engineer
Analog Devices · Germany

Senior Avionics Electrical Engineer
Hermeus · Los Angeles, CA
Riot Gamesについて

Riot Games
AcquiredRiot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles.
1,001-5,000
従業員数
Los Angeles
本社所在地
$25B
企業価値
レビュー
10件のレビュー
4.0
10件のレビュー
ワークライフバランス
3.2
報酬
4.1
企業文化
3.8
キャリア
3.4
経営陣
4.0
72%
知人への推奨率
良い点
Great benefits and perks
Supportive team and colleagues
Creative and innovative projects
改善点
Work-life balance issues and long hours
High stress and demanding environment
Heavy workload and crunch time pressure
給与レンジ
38件のデータ
Junior/L3
Mid/L4
Director
Junior/L3 · Insights Analyst
2件のレポート
$136,368
年収総額
基本給
$118,581
ストック
-
ボーナス
-
$129,935
$142,802
面接レビュー
レビュー3件
難易度
3.0
/ 5
期間
14-28週間
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Online Assessment
5
Onsite/Virtual Interviews
6
Team Matching
7
Offer
よくある質問
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
System Design
Culture Fit
最新情報
Know Before You Go: 2XKO @ Evo Japan 2026 - 2XKO
2XKO
News
·
1w ago
Stashd, a gambling site build by Fnatic
I understand Fnatic is a business and needs to make money. But is building your own gambling site the answer ? I don't think so. For those who don't know, Fnatic has been teasing a project for a week now and it has turns out to be a gambling site for Counter Strike 2. Now, we all know the economy of Counter Strike and how it works. That does not bother me, it is what it is. My issue comes with the recent interview with Sam Mathew : >**And actually, we have something coming out that you mig
·
1w ago
·
47
·
36
Preparing for the Unleashed Pre-Rift - Riftbound | League of Legends Trading Card Game
Riftbound | League of Legends Trading Card Game
News
·
1w ago
Introducing Skirmish: Ascension - VALORANT
VALORANT
News
·
1w ago