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职位Riot Games

Staff Software Engineer, Rendering 渲染工程师

Riot Games

Staff Software Engineer, Rendering 渲染工程师

Riot Games

Shanghai, China

·

On-site

·

Full-time

·

1mo ago

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value.

As a Staff Graphics Software Engineer on the R&D team you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and features to support one of our new games. You will also work collaboratively with technical artists, artists, designers, and producers to deliver genre-defining experiences to our players.

Responsibilities:

  • Act as the team’s subject-matter expert in graphics engineering

  • Develop and maintain engine technologies powering one of Riot’s new games

  • Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision

  • Monitor and optimize the performance of the game client across platforms

  • Design, implement, and enhance tools for artists on multiple platforms

  • Troubleshoot pipeline issues and proactively identify areas for improvement

Required Qualifications:

  • 6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred

  • Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite

  • Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques

  • Expert proficiency in C++ and Unreal Engine’s rendering APIs

  • Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs

  • Expertise in low-level optimization techniques for both PC and mobile platforms

  • Proficient in graphics profiling and diagnostics using tools like PIX, Render Doc, and Nsight, with demonstrated experience in cross-platform performance tuning

  • Experience developing rendering pipelines for both mobile and PC platforms

  • Comfortable working in an agile development environment

Desired Qualifications:

  • Familiarity with League of Legends IP and its visual style; knowledge of other Riot Games IP is a plus

  • Demonstrated experience collaborating closely with artists to achieve creative goals

  • Credited as a core rendering engineer on at least one shipped game title

  • Fluent in both spoken and written English

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关于Riot Games

Riot Games

Riot Games

Acquired

Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles.

1,001-5,000

员工数

Los Angeles

总部位置

$25B

企业估值

评价

4.0

10条评价

工作生活平衡

3.2

薪酬

4.1

企业文化

3.8

职业发展

3.5

管理层

4.0

75%

推荐给朋友

优点

Great benefits and perks

Supportive team and management

Creative and innovative projects

缺点

Work-life balance issues and long hours

High stress and demanding environment

Limited career advancement opportunities

薪资范围

47个数据点

Junior/L3

Mid/L4

Director

Junior/L3 · Insights Analyst

2份报告

$136,368

年薪总额

基本工资

$118,581

股票

-

奖金

-

$129,935

$142,802

面试经验

4次面试

难度

3.3

/ 5

时长

14-28周

面试流程

1

Application Review

2

Recruiter Screen

3

Technical Phone Screen

4

Online Assessment

5

Onsite/Virtual Interviews

6

Team Matching

常见问题

Coding/Algorithm

Technical Knowledge

Behavioral/STAR

System Design

Culture Fit