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Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll be exposed to both new and current technology while building innovative solutions to overcome high-volume obstacles and deliver player value.
As a Staff Graphics Software Engineer on the R&D team you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and features to support one of our new games. You will also work collaboratively with technical artists, artists, designers, and producers to deliver genre-defining experiences to our players.
Responsibilities:
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Act as the team’s subject-matter expert in graphics engineering
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Develop and maintain engine technologies powering one of Riot’s new games
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Collaborate closely with technical artists and art teams to realize the game’s visual and creative vision
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Monitor and optimize the performance of the game client across platforms
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Design, implement, and enhance tools for artists on multiple platforms
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Troubleshoot pipeline issues and proactively identify areas for improvement
Required Qualifications:
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6+ years of professional experience in Unreal Engine real-time rendering development; 8+ years preferred
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Deep experience with Unreal Engine 5 core rendering features such as Lumen and Nanite
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Familiarity with GPU-driven rendering, mesh shaders, ray tracing pipelines, and anti-aliasing techniques
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Expert proficiency in C++ and Unreal Engine’s rendering APIs
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Strong knowledge of modern graphics APIs such as Vulkan and DirectX 12, and experience with hardware architectures including consoles and mobile GPUs
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Expertise in low-level optimization techniques for both PC and mobile platforms
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Proficient in graphics profiling and diagnostics using tools like PIX, Render Doc, and Nsight, with demonstrated experience in cross-platform performance tuning
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Experience developing rendering pipelines for both mobile and PC platforms
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Comfortable working in an agile development environment
Desired Qualifications:
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Familiarity with League of Legends IP and its visual style; knowledge of other Riot Games IP is a plus
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Demonstrated experience collaborating closely with artists to achieve creative goals
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Credited as a core rendering engineer on at least one shipped game title
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Fluent in both spoken and written English
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0
応募クリック数
0
模擬応募者数
0
スクラップ
0
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Riot Gamesについて

Riot Games
AcquiredRiot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles.
1,001-5,000
従業員数
Los Angeles
本社所在地
$25B
企業価値
レビュー
4.0
10件のレビュー
ワークライフバランス
3.2
報酬
4.1
企業文化
3.8
キャリア
3.5
経営陣
4.0
75%
友人に勧める
良い点
Great benefits and perks
Supportive team and management
Creative and innovative projects
改善点
Work-life balance issues and long hours
High stress and demanding environment
Limited career advancement opportunities
給与レンジ
47件のデータ
Junior/L3
Mid/L4
Director
Junior/L3 · Insights Analyst
2件のレポート
$136,368
年収総額
基本給
$118,581
ストック
-
ボーナス
-
$129,935
$142,802
面接体験
4件の面接
難易度
3.3
/ 5
期間
14-28週間
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Online Assessment
5
Onsite/Virtual Interviews
6
Team Matching
よくある質問
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
System Design
Culture Fit
ニュース&話題
Riot Games reveals ticketing information for VCT EMEA Stage 2 Finals - Gamereactor UK
Gamereactor UK
News
·
1d ago
Compete in 2XKO @ Evo 2026 - 2XKO
2XKO
News
·
1d ago
FUT Esports defeat Karmine Corp 2–1 in VCT 2026 EMEA Stage 1 - EGamersWorld
EGamersWorld
News
·
1d ago
League of Legends TFT Influencer Match to be Held on the 24th-25th - Inven Global
Inven Global
News
·
1d ago