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Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in genre-defining games. Back in 2009, that vision gave birth to our debut title League of Legends, which achieved critical acclaim among players and became the most played PC game in the world. We are honored to serve over 100 million players worldwide every month.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. As a Rioter in Team China, you'll join a team of culturally diverse professionals that share our prioritization of player experience, rejection of convention and maniacal passion for gaming.
The Product Management function in VAL China Publishing, is responsible for representing the best player’s in-game experience in China. The team will support VAL Mobile to make rightful product related decisions across Engagement and Monetization, to not only ensure a satisfying game experience to players, but also a long-term sustainable business for Riot Games. You will work closely with our regional publisher, and global teams across many craft and functions. From monitoring/analyzing game performance, to ensuring a smooth live-service experience, to managing daily business operation decisions, and to explore new product features/opportunities. You will get deeply involved in every aspect of player experience in the game.
As a Publishing Product Manager on the VAL Publishing team, you will need strong critical/structural thinking, superb understanding of the local mobile industry, and deep understanding of VALORANT. You need the ability to see through ambiguous market dynamics and player behavior, rightfully define the root cause of problem or opportunity for growth, and drive the thinking behind player experience oriented local event content optimization through publishing capabilities. You will report directly to the Mobile Publishing Product Management lead in China.
Responsibilities:
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Responsible for in-game event experience through close collaboration with VAL regional and global team, and local publishers.
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Responsible for in-game asset resource management. Design and run a healthy and sustainable asset distribution program to effectively control the in-game and out-of-game asset usage.
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Identify local key publishing moments to deliver various in-game and out-of-game events and rewards contents. Leverage moments and thematic contents to drive gaming activity growth and player sentiments.
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Work closely with the monetization, product and insights team in applying quantitative/qualitative research methods, generating local player research reports, and forecasting future business performance.
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Provide timely business insights and performance updates to China and global leadership.
Required Qualifications:
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Bachelor’s degree and 3-5+ years of professional experience in game operations, event operations, monetization operations.
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Strong data analytic skill with good product sense and critical thinking skill
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Fluent in Chinese and English, and can drive collaboration across language and culture
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Strong cross team communication and in building trust with stakeholder
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Willingness to travel frequently
Desired Qualifications:
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Deep experience of Valorant and other FPS games & competitive titles
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Good project management mindset, could work with different teams & stakeholders with multi-tasks ability and good communication skills
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You have a big picture understanding of game development and game publishing, knowing how each team and each workflow should work together to deliver gaming contents
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You have a product design mindset, you care about how the gaming contents you design will deliver the best user experience to players
Employment Type: employment contract with FESCO Adecco, a professional personnel company in China.
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Riot Gamesについて

Riot Games
AcquiredWe aspire to be the most player-focused game company.
1,001-5,000
従業員数
Los Angeles
本社所在地
$25B
企業価値
レビュー
3.3
2件のレビュー
ワークライフバランス
4.0
報酬
3.5
企業文化
4.0
キャリア
3.0
経営陣
3.5
65%
友人に勧める
良い点
Higher pay/competitive compensation
Good work-life balance
Better culture/gaming culture
改善点
Unclear career progression details
Game industry specialization limits resume appeal
Remote work limitations
給与レンジ
47件のデータ
Mid/L4
Principal/L7
Senior/L5
Staff/L6
Director
Mid/L4 · GAME PRODUCER II
3件のレポート
$180,052
年収総額
基本給
$138,486
ストック
-
ボーナス
-
$180,052
$180,052
面接体験
4件の面接
難易度
3.3
/ 5
期間
14-28週間
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Online Assessment
5
Onsite/Virtual Interviews
6
Team Matching
よくある質問
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
System Design
Culture Fit
ニュース&話題
2XKO x Red Bull Knockout - 2XKO
2XKO
News
·
2d ago
The Unwritten Rules of the 2XKO Lobby - 2XKO
2XKO
News
·
2d ago
In 2022, Riot Games wanted to acquire the creators of Ashes of Creation — the deal could have amounted to $500 million - WN Hub
WN Hub
News
·
3d ago
Still struggling with its League of Legends MMO, Riot Games was reportedly willing to spend $250 million on acquiring another MMO before it crashed and burned - GamesRadar+
GamesRadar+
News
·
4d ago