
We aspire to be the most player-focused game company.
Staff Software Engineer - Unpublished R&D Product
必須スキル
Git
At Riot, we believe in putting players first. Our Sydney-based team works closely with teams across the globe to build next-generation features and technology for an exciting Unpublished R&D Title. Whether contributing to backend architecture, developer-facing tools, or player-focused features, we craft the systems that drive performance, scalability, and engagement.
As a Staff Software Engineer(Internal Job Title: Software Engineer III), you’ll take technical ownership of key areas within our workstreams. You’ll contribute across the development lifecycle — designing scalable solutions, mentoring teammates, and collaborating cross-functionally to ensure that player and developer experiences meet a high quality bar.
As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the R&D Game Team.
Responsibilities:
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Lead the design and development of scalable, performant systems.
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Drive technical discussions and decision-making across gameplay, engine, or tooling components.
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Collaborate with producers, designers, QA, and fellow engineers to scope, implement, and test game features.
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Champion engineering best practices, including code quality, automated testing, and maintainable architecture.
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Debug complex issues in development and live environments, with a player-first mindset.
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Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration.
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Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions.
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Give feedback to product leaders about product direction and player affinity.
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Troubleshoot live service issues as part of an on-call rotation.
Required Qualifications:
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6+ years of professional experience in software engineering, including experience delivering live or shipped products.
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Expert proficiency with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency).
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Experience building systems in a cross-functional team and contributing to cross-team architecture discussions.
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Strong debugging and problem-solving skills in both development and live environments.
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Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines.
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Experience building games.
Desired Qualifications:
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Bachelor’s degree in Computer Science or equivalent experience.
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Experience working with Unreal Engine.
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Familiarity with systems such as multiplayer frameworks, performance tooling, build pipelines, or telemetry.
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Experience with version control systems like Perforce or Git.
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Prior experience working on global-scale game development or online services.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
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Medical Insurance that covers you and your dependents
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Employee Assistance Program
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Wellness fund
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Donation matching of time and money to registered charities
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Learning and Development opportunities
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
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Riot Gamesについて

Riot Games
AcquiredRiot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles.
1,001-5,000
従業員数
Los Angeles
本社所在地
$25B
企業価値
レビュー
10件のレビュー
4.0
10件のレビュー
ワークライフバランス
3.2
報酬
4.1
企業文化
3.8
キャリア
3.4
経営陣
4.0
72%
知人への推奨率
良い点
Great benefits and perks
Supportive team and colleagues
Creative and innovative projects
改善点
Work-life balance issues and long hours
High stress and demanding environment
Heavy workload and crunch time pressure
給与レンジ
38件のデータ
Junior/L3
Mid/L4
Director
Junior/L3 · Insights Analyst
2件のレポート
$136,368
年収総額
基本給
$118,581
ストック
-
ボーナス
-
$129,935
$142,802
面接レビュー
レビュー3件
難易度
3.0
/ 5
期間
14-28週間
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Online Assessment
5
Onsite/Virtual Interviews
6
Team Matching
7
Offer
よくある質問
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
System Design
Culture Fit
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