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Riot Games was founded on the principles that putting players first leads to exceptional experiences. Since the launch of League of Legends in 2009, millions of players around the world log in each month to connect through our games and the music that brings them to life.
As a Community Manager II on the VALORANT Publishing Team in APAC, you will execute campaigns, support efforts, and roll-out projects that support the VALORANT community in Indonesia and Malaysia. Additionally, you'll manage the publishing of direct-to-player communications, including social platforms, and content for players.
You'll uphold best practices, including Player-First communication standards, working within Riot's social ecosystem to contribute to thoughtful content. You will work with a team of player experts in Community (across social, influencer, PR and events), executing playbooks and strategy to grow and nurture a healthy community for VALORANT in Indonesia and Malaysia.
You will report into the Publishing Lead, VALORANT SEA of the team.
Responsibilities:
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Collaborate across Brand, Creative, Influencer, Social and PR teams to champion player-first ideas and help build campaigns and strategies that support goals at the global and local level
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With oversight from the Publishing Lead, assist with the creation and execution of the communication strategy for VALORANT players, including through social platforms, while serving as a forward-facing advocate and contact for the community of players in Indonesia and Malaysia
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Partner with the VALORANT global Publishing team to escalate player needs and provide visibility into specific behaviors and trends
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Serve as the voice of players to global Publishing teams throughout campaign marketing and live service operations
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Provide insights and recommendations to support meaningful engagement with players and strengthen Indonesia and Malaysia’s VALORANT community
Required Qualifications:
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3+ years' experience working in and managing online communities - including social media, digital marketing, and influencer strategies
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Strong understanding of regional/cultural landscape and gaming communities in Indonesia and/or Malaysia
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Experience with community best practices, including communication strategies, user acquisition, and driving users through the funnel
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Hands-on or strategic experience with creating and executing Social Media and Influencer campaigns
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Experience collaborating on projects from kickoff to execution
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Experience localizing campaigns for audiences around the globe
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Strong familiarity with gaming culture and player communities
Desired Qualifications:
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Experience working with in-house and agency creative production teams
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Experience developing custom community activations
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
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Riot Gamesについて

Riot Games
AcquiredWe aspire to be the most player-focused game company.
1,001-5,000
従業員数
Los Angeles
本社所在地
$25B
企業価値
レビュー
3.3
2件のレビュー
ワークライフバランス
4.0
報酬
3.5
企業文化
4.0
キャリア
3.0
経営陣
3.5
65%
友人に勧める
良い点
Higher pay/competitive compensation
Good work-life balance
Better culture/gaming culture
改善点
Unclear career progression details
Game industry specialization limits resume appeal
Remote work limitations
給与レンジ
47件のデータ
Junior/L3
Mid/L4
Director
Junior/L3 · Insights Analyst
2件のレポート
$136,368
年収総額
基本給
$118,581
ストック
-
ボーナス
-
$129,935
$142,802
面接体験
4件の面接
難易度
3.3
/ 5
期間
14-28週間
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Online Assessment
5
Onsite/Virtual Interviews
6
Team Matching
よくある質問
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
System Design
Culture Fit
ニュース&話題
2XKO x Red Bull Knockout - 2XKO
2XKO
News
·
3d ago
The Unwritten Rules of the 2XKO Lobby - 2XKO
2XKO
News
·
4d ago
In 2022, Riot Games wanted to acquire the creators of Ashes of Creation — the deal could have amounted to $500 million - WN Hub
WN Hub
News
·
5d ago
Still struggling with its League of Legends MMO, Riot Games was reportedly willing to spend $250 million on acquiring another MMO before it crashed and burned - GamesRadar+
GamesRadar+
News
·
5d ago