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Manager, Technical Art - Rendering, Unpublished R&D Product
Sydney, Australia
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On-site
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Full-time
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1mo ago
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the game's visual targets and content production needs - helping our artists to realize a vibrant and rich world for players to be immersed and express themselves in.
As a Manager, Technical Artist, Rendering, you’ll help define and deliver the visual bar for our next generation of worlds. You’ll lead and grow a team of talented technical artists, providing hands-on coaching, clear direction, and thoughtful feedback that elevates both craft and collaboration. By partnering closely with Art Leadership, Environment Art, and Lighting, you’ll help shape content creation efforts and translate creative ambition into clear rendering and lighting requirements that achieve our visual targets.
As a Manager, Technical Artist, you’ll own the artist-facing interfaces to the rendering pipeline, ensuring tools and systems are intuitive, well-documented, and built to scale. You’ll work side-by-side with Engineering to evaluate performance implications, balancing stunning visual fidelity with scalability across hardware constraints. From asset pipeline optimization to evolving visual systems as the project matures, you’ll ensure lighting and rendering workflows integrate seamlessly into content creation. As a strategic cross-disciplinary partner, you’ll communicate constraints, risks, and opportunities with clarity — empowering artists with best practices while guiding leadership toward smart, sustainable technical decisions.
You will report into the Senior Manager, Technical Art and work closely with the Tech Art Director and other members of the team abroad.
Responsibilities:
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Directly manage a team of technical artists, providing support, coaching, and guidance in how they conduct their work.
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Partner with Art Leadership, Environment Art, and Lighting to define rendering and lighting requirements needed to achieve the desired visual target.
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Own and support the artist-facing interfaces to the rendering pipeline, ensuring systems are intuitive, documented, and scalable.
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Work with Engineering to evaluate performance implications of lighting and rendering features, balancing visual quality with scalability and hardware constraints.
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Partner on asset pipeline development and optimization, ensuring lighting and rendering workflows integrate cleanly with content creation.
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Support the evolution of existing visual systems, adapting tools, workflows, and systems as needed.
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Provide guidance and mentorship to artists around lighting and rendering best practices.
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Build strong cross-disciplinary relationships to understand artist needs and communicate constraints, risks, and opportunities to leadership.
Required Qualifications:
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6+ years of professional experience as a Technical Artist in games or a related industry.
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Experience with Unreal Engine lighting, rendering, and scripting systems.
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Proficiency with one or more industry standard content creation tools such as Autodesk Maya, 3DS Max, Adobe Suite, ZBrush, Houdini, Substance Suite, or Blender.
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In-depth understanding of real-time rendering principles, lighting models, and optimization strategies for real-time environments.
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Proven experience partnering closely with engineers to support or drive engine-level changes that meet artistic goals.
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Strong understanding of art production pipelines and the ability to translate artistic requirements into usable, production-ready tools or processes.
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Excellent communication skills and the ability to act as a bridge between art and engineering.
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Proactive, responsible, and comfortable owning ambiguous or evolving problem spaces.
Desired Qualifications:
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Experience working on a large-scale, AAA game with a sizable, cross-disciplinary team.
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Familiarity with modern Unreal Engine rendering features such as Lumen, Nanite, PCG, dynamic lighting systems, and weather-driven lighting.
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Experience contributing to or supporting content creation efforts during early or transitional production phases.
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Experience with scalable systems, tools, or pipeline development for large teams.
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Experience working with performance profiling and optimization in collaboration with engineering.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
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Medical Insurance that covers you and your dependents
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Employee Assistance Program
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Wellness fund
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Donation matching of time and money to registered charities
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Learning and Development opportunities
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
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Riot Gamesについて

Riot Games
AcquiredWe aspire to be the most player-focused game company.
1,001-5,000
従業員数
Los Angeles
本社所在地
$25B
企業価値
レビュー
3.3
2件のレビュー
ワークライフバランス
4.0
報酬
3.5
企業文化
4.0
キャリア
3.0
経営陣
3.5
65%
友人に勧める
良い点
Higher pay/competitive compensation
Good work-life balance
Better culture/gaming culture
改善点
Unclear career progression details
Game industry specialization limits resume appeal
Remote work limitations
給与レンジ
47件のデータ
Junior/L3
Mid/L4
Director
Junior/L3 · Insights Analyst
2件のレポート
$136,368
年収総額
基本給
$118,581
ストック
-
ボーナス
-
$129,935
$142,802
面接体験
4件の面接
難易度
3.3
/ 5
期間
14-28週間
面接プロセス
1
Application Review
2
Recruiter Screen
3
Technical Phone Screen
4
Online Assessment
5
Onsite/Virtual Interviews
6
Team Matching
よくある質問
Coding/Algorithm
Technical Knowledge
Behavioral/STAR
System Design
Culture Fit
ニュース&話題
2XKO x Red Bull Knockout - 2XKO
2XKO
News
·
4d ago
The Unwritten Rules of the 2XKO Lobby - 2XKO
2XKO
News
·
5d ago
In 2022, Riot Games wanted to acquire the creators of Ashes of Creation — the deal could have amounted to $500 million - WN Hub
WN Hub
News
·
5d ago
Still struggling with its League of Legends MMO, Riot Games was reportedly willing to spend $250 million on acquiring another MMO before it crashed and burned - GamesRadar+
GamesRadar+
News
·
6d ago


