招聘
We are looking for a system-level ASIC design engineer for the PMU and SECIP team. Our team owns three critical GPU IPs — PMU (GPU Power Management), GSP (GPU Service Processor), and SEC (GPU Security Engine) — each of which instantiates a RISC-V-based subsystem called Peregrine, developed by a neighboring team. As GPU systems grow increasingly complex and software teams continue to push more workloads onto these engines, we need a system-level ASIC engineer to help gather Peregrine configuration requirements for all three engines and drive the integration of the Peregrine IP into each of them.
What You'll Be Doing:
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Analyze architectural requirements to define the Peregrine configuration for PMU, GSP, and SEC engines, including how each integrates into the GPU chip.
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Develop essential wrapper logic as needed to bridge the Peregrine subsystem with each engine's interfaces.
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Drive the SOCD effort to integrate Peregrine into GPU engines, from RTL through synthesis handoff.
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Collaborate with the Physical Design team on partition assignment and floorplan considerations.
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Work with software teams to evaluate system-level performance — particularly memory access latency and bandwidth — ensuring it meets firmware requirements.
What We Need to See:
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BS or MS in Electrical Engineering or Computer Engineering. MS preferred.
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3+ years of relevant work experience.
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Strong communication skills, as this role requires frequent collaboration across multiple teams (architecture, software, physical design, and IP).
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Solid foundation in front-end ASIC design (RTL coding, synthesis, lint/CDC).
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Self-motivated with excellent analytical and problem-solving skills.
Ways to Stand Out from the Crowd:
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Experience in system-level chip integration or SoC-level design.
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Familiarity with RISC-V processor subsystems or embedded firmware workflows.
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Prior exposure to multi-die / chiplet architectures.
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关于NVIDIA

NVIDIA
PublicA computing platform company operating at the intersection of graphics, HPC, and AI.
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Recruiter Screen
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Technical Interview
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System Design Interview
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