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トレンド企業

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求人NVIDIA

Graphics Developer Tools Software Engineer

NVIDIA

Graphics Developer Tools Software Engineer

NVIDIA

2 Locations

·

On-site

·

Full-time

·

2mo ago

必須スキル

Machine Learning

Are you passionate about 3D graphics, GPUs, and low-level, close to the hardware programming?

Have you ever dreamed of helping bring video games to life?

Do you want to work with a fast, agile, and experienced team?

Are you ready to move at the speed of light? NVIDIA is looking to hire a deeply technical, creative and hands-on software engineer to pioneer the next generation of Graphics Developer Tools.

You will work with the NVIDIA Graphics Tools team to build tools that enable developers worldwide to harness the full power of NVIDIA GPUs.

As graphics continues to evolve, we are increasingly blending traditional rendering pipelines with neural techniques.

We are building the debugging and profiling infrastructure that will make neural graphics practical, performant, and accessible to developers worldwide.

What you'll be doing:As a valued member of the team, you will be involved in the technical design and implementation of numerous features.

In this role you can expect to:Design and implement tooling to debug, profile, and analyze next-gen graphics workloads.

Collaborate with research and architecture teams to bring innovative neural rendering techniques into professional developer tools.

Drive technology discussions and provide valuable feedback about the architecture.

Effectively estimate and prioritize tasks in order to create a realistic delivery schedule.

Write fast, effective, maintainable, reliable and well documented code.

Provide peer reviews to other engineers including feedback on performance, scalability and correctness.

Document requirements and designs, and review documents with stake holders.

Demonstrate growth in technical and non-technical abilities.

Meet with the QA:

Department: to develop a test plan for new features.

What we need to see:A real passion for 3D graphics, GPU architecture, and low-level programming.B.S. or higher degree in Computer Science or related field (or equivalent experience) and 5+ years of relevant experience.

Excellent C/C++ programming skills and the ability to articulate key aspects of Object-Oriented Programming.

Knowledge of 3D Graphics Algorithms and GPU Architectures, with proficiency in at least one 3D Graphics API such as Direct3D or Vulkan.

Understanding of GPU compute programming and heterogeneous workloads, including how graphics and AI workloads share GPU resources.

Familiarity with machine learning fundamentals as applied to graphics, such as neural rendering, super-resolution, or denoising.

Deep understanding of computer architecture concepts such as virtual memory, caches, registers, threads, and heterogeneous computing.

Collaborate with a team of engineers in a fast paced and dynamic environment with excellent written and verbal communication skills.

Ability to estimate effectively to ensure delivery of software on time.

Ways to stand out from the crowd:Experience with GPU low-level performance tuning and optimization, including profiling and debugging.

Background in the Game:

Industry: or in a related field that requires high performance graphics.

Experience profiling or optimizing mixed graphics and ML workloads on GPUs, including CUDA or tensor core usage.

Strong mathematical background in linear algebra, optimization, or differentiable rendering.Be able to demonstrate initiative and determination in getting things done.NVIDIA is widely considered to be one of the technology world’s most desirable employers with some of the most forward-thinking and hardworking people in the world working here.

If you're highly technical and enthusiastic about 3D Graphics, GPUs, and the future of Neural Rendering, we want to hear from you.

For two decades, we have pioneered visual computing, the art and science of computer graphics.

With our invention of the GPU, the engine of modern visual computing, the field has expanded to encompass video games, movie production, product design, medical diagnosis and scientific research.

Today, we stand at the beginning of the next era, the AI computing era, ignited by a new computing model, GPU accelerated deep learning.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.

The base salary range is 152,000 USD - 241,500 USD for

Level: 3, and 184,000 USD - 287,500 USD for

Level: 4.You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until March 1, 2026.This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer.

As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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NVIDIAについて

NVIDIA

NVIDIA

Public

A computing platform company operating at the intersection of graphics, HPC, and AI.

10,001+

従業員数

Santa Clara

本社所在地

$4.57T

企業価値

レビュー

4.4

10件のレビュー

ワークライフバランス

2.8

報酬

4.5

企業文化

4.2

キャリア

4.3

経営陣

3.8

78%

友人に勧める

良い点

Cutting-edge technology and innovation

Excellent compensation and benefits

Great team culture and collaboration

改善点

High pressure and expectations

Poor work-life balance and long hours

Fast-paced environment leading to burnout

給与レンジ

79件のデータ

L3

L4

L5

L3 · Data Scientist IC2

0件のレポート

$177,542

年収総額

基本給

-

ストック

-

ボーナス

-

$150,910

$204,174

面接体験

5件の面接

難易度

3.0

/ 5

面接プロセス

1

Application Review

2

Recruiter Screen

3

Technical Phone Screen

4

Onsite/Virtual Interviews

5

Team Matching

6

Offer

よくある質問

Coding/Algorithm

System Design

Behavioral/STAR

Technical Knowledge

Past Experience