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职位Nokia

Research Intern, XR Audio

Nokia

Research Intern, XR Audio

Nokia

Finland, FI

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On-site

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Internship

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1w ago

The Immersive Audio Standardization (IAS) team consists of experienced members contributing to international standards in immersive audio coding and rendering, such as 3GPP IVAS and MPEG-I immersive audio. The team focuses on creating new immersive audio technologies and pushing them to global standards. We currently have an exciting internship opportunity related to audio for extended reality (XR).

  • B.Sc. or comparable level in a relevant field such as computer science, XR development, game programming, computer graphics, or 3D modeling.

  • Good collaboration and communication skills (English mandatory), along with the ability to explore new APIs, understand technical documentation, and solve challenging problems independently.

  • Active student status

It would be nice if you also had:

  • Experience working with XR device APIs or SDKs (e.g., spatial sensing, room scanning, scene understanding).

  • Familiarity with Unity & C#, Swift for iOS/visionOS, Qt/QML 3D, or other XR‑focused development frameworks.

  • Experience with 3D data formats such as meshes, polygons, point clouds, USD, or related processing libraries (e.g., trimesh).

  • Interest or experience in audio, music or acoustics, especially in contexts where visual and spatial audio rendering interact.

  • Hands‑on experience with 3D tools or pipelines, for example Blender (preferred), Maya, 3ds Max, or spatial‑data processing workflows.

  • Explore and evaluate APIs of current XR devices (Apple ARKit, Google ARCore) to understand their capabilities for spatial sensing and scene understanding.

  • Obtain room‑scanning and spatial‑mapping information from XR device APIs and associated SDKs.

  • Provide the captured room‑scanning data to an algorithm designed to analyze acoustic properties of the environment.

  • Integrate the resulting acoustic analysis with an AR‑capable renderer that will render spatial audio in real time.

  • Do prototype development on platforms such as Unity & C#, Swift for iOS/VisionOS, Qt/QML 3D or other XR‑specific frameworks.

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关于Nokia

Nokia

Nokia

Public

Nokia Corporation is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, originally established as a pulp mill in 1865.

10,001+

员工数

Espoo

总部位置

$24B

企业估值

评价

3.6

10条评价

工作生活平衡

4.2

薪酬

3.5

企业文化

4.0

职业发展

2.8

管理层

2.5

65%

推荐给朋友

优点

Good work-life balance and flexibility

Supportive and relaxed work environment

Great culture and people

缺点

Frequent layoffs and job security issues

Limited career advancement opportunities

Constant restructuring and leadership changes

薪资范围

28个数据点

Junior/L3

Mid/L4

Junior/L3 · Global 1830 TAC Engineer

1份报告

$141,314

年薪总额

基本工资

$108,703

股票

-

奖金

-

$141,314

$141,314

面试经验

4次面试

难度

3.0

/ 5

时长

14-28周

录用率

25%

体验

正面 50%

中性 25%

负面 25%

面试流程

1

Application Review

2

Recruiter Screen

3

Technical Interview

4

HR Follow-up

5

Offer

常见问题

Technical Knowledge

Coding/Algorithm

Behavioral/STAR

Past Experience

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