採用
福利厚生
•Healthcare
•401(k)
•Unlimited Pto
必須スキル
Device driver development
Multithreaded software development
C++
Embedded systems
Computer architecture
Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo Game Cube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES:
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Design and develop device drivers for current and future gaming consoles.
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Implement robust embedded software using modern C++ constructs.
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Drive architecture definition and create associated documentation.
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Lead development activities on major software subsystems, providing hands-on assistance to junior team members.
SUMMARY OF REQUIREMENTS
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5+ years’ experience developing device drivers for complex SOCs.
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5+ years’ experience developing multithreaded software.
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Hands-on experience with lower-level device driver topics such as DMA, memory hierarchy, cache coherency, use of memory barrier instructions
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Ability to use a logic analyzer or oscilloscope for debug and validation.
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Proficient with fundamental computer science data structures and algorithms.
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Degree in Computer Engineering, Computer Science or Electrical Engineering.
PREFERRED REQUIREMENTS
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MS degree
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Experience using real time operating systems (RTOS)
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Experience with either USB, Power Delivery or PCIe bus protocol.
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Professional experience developing C++ software with C++11 and above.
This position is onsite in Redmond, WA, and not open to remote status at this time.
This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Pay Range:$140,900—$253,600 USD
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0
応募クリック数
0
模擬応募者数
0
スクラップ
0
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Nintendo of Americaについて

Nintendo of America
PublicPutting smiles on the faces of everyone we touch.
501-1,000
従業員数
Kyoto
本社所在地
$50B
企業価値
レビュー
4.5
10件のレビュー
ワークライフバランス
3.8
報酬
4.2
企業文化
4.3
キャリア
3.2
経営陣
4.1
78%
友人に勧める
良い点
Creative environment and freedom
Great benefits and health coverage
Supportive team and management
改善点
Long hours and crunch time
High pressure and expectations
Limited career advancement opportunities
給与レンジ
59件のデータ
Junior/L3
Mid/L4
Senior/L5
Director
Junior/L3 · Development Operations Engineer
1件のレポート
$178,436
年収総額
基本給
$137,259
ストック
-
ボーナス
-
$178,436
$178,436
面接体験
51件の面接
難易度
4.0
/ 5
期間
21-35週間
内定率
22%
体験
ポジティブ 67%
普通 21%
ネガティブ 12%
面接プロセス
1
Recruiter Screen
2
ML Coding
3
ML System Design
4
Research Discussion
5
Team Interviews
よくある質問
ML fundamentals
Design an ML system
Research paper discussion
Statistical concepts
ニュース&話題
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