Jobs
Benefits and perks
•Healthcare
•401(k)
•Unlimited Pto
Required skills
Device driver development
Multithreaded software development
C++
Embedded systems
Computer architecture
Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo Game Cube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES:
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Design and develop device drivers for current and future gaming consoles.
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Implement robust embedded software using modern C++ constructs.
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Drive architecture definition and create associated documentation.
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Lead development activities on major software subsystems, providing hands-on assistance to junior team members.
SUMMARY OF REQUIREMENTS
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5+ years’ experience developing device drivers for complex SOCs.
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5+ years’ experience developing multithreaded software.
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Hands-on experience with lower-level device driver topics such as DMA, memory hierarchy, cache coherency, use of memory barrier instructions
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Ability to use a logic analyzer or oscilloscope for debug and validation.
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Proficient with fundamental computer science data structures and algorithms.
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Degree in Computer Engineering, Computer Science or Electrical Engineering.
PREFERRED REQUIREMENTS
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MS degree
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Experience using real time operating systems (RTOS)
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Experience with either USB, Power Delivery or PCIe bus protocol.
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Professional experience developing C++ software with C++11 and above.
This position is onsite in Redmond, WA, and not open to remote status at this time.
This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Pay Range:$140,900—$253,600 USD
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About Nintendo of America

Nintendo of America
PublicPutting smiles on the faces of everyone we touch.
501-1,000
Employees
Kyoto
Headquarters
$50B
Valuation
Reviews
4.5
10 reviews
Work-life balance
3.8
Compensation
4.2
Culture
4.3
Career
3.2
Management
4.1
78%
Recommend to a friend
Pros
Creative environment and freedom
Great benefits and health coverage
Supportive team and management
Cons
Long hours and crunch time
High pressure and expectations
Limited career advancement opportunities
Salary Ranges
59 data points
Junior/L3
Mid/L4
Senior/L5
Director
Junior/L3 · Development Operations Engineer
1 reports
$178,436
total per year
Base
$137,259
Stock
-
Bonus
-
$178,436
$178,436
Interview experience
51 interviews
Difficulty
4.0
/ 5
Duration
21-35 weeks
Offer rate
22%
Experience
Positive 67%
Neutral 21%
Negative 12%
Interview process
1
Recruiter Screen
2
ML Coding
3
ML System Design
4
Research Discussion
5
Team Interviews
Common questions
ML fundamentals
Design an ML system
Research paper discussion
Statistical concepts
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