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JobsNintendo of America

Lighting Artist [Contract] (Retro Studios)

Nintendo of America

Lighting Artist [Contract] (Retro Studios)

Nintendo of America

Austin, TX

·

On-site

·

Contract

·

3w ago

Benefits & Perks

Healthcare

Unlimited Pto

Required Skills

Lighting

Color Theory

Composition

PBR Rendering

Real-time Lighting

Post Effects

Problem-Solving

THIS IS AN ONSITE CONTRACT POSITION – Austin, TX

Position includes:

  • Paid weekly

  • Health care benefits available

  • Paid time-off provided

  • Paid holidays observed

  • Access to Nintendo discounts

RETRO STUDIOS:

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OF DUTIES:

  • Creates mood through lighting of levels and cinematics that is consistent with art direction and gameplay needs.

  • Establishes strong color palettes, value structures and compositions through lighting.

  • Adjusts post effects for level including exposure, color grading, fog, bloom, etc.

  • Communicates with level art and design to ensure lighting is achieving art and gameplay goals.

  • Maintain visual continuity and performance throughout the game.

  • Provide timely and clear feedback to external partners on the lighting of levels.

This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:

  • Exceptional eye for color, value and composition expressed through lighting.

  • Experience lighting levels for games and dealing with the challenges caused by gameplay requirements.

  • Solid understanding of PBR rendering and the interaction between materials and lighting

  • Understanding of real-world lighting values and exposure, and how they affect an image.

  • Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc.

  • Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction.

  • Is self-motivated and can work through and solve problems.

  • Able to manage and organize work in order to meet deadlines.

  • Interested in the study and expression of light through photography or painting is a plus.

  • Experience using an industry standard renderer like Arnold, Renderman, V-ray, Octane, Mitsuba, etc. is a plus.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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About Nintendo of America

Nintendo of America

Putting smiles on the faces of everyone we touch.

501-1,000

Employees

Kyoto

Headquarters

Reviews

3.9

2 reviews

Work Life Balance

3.0

Compensation

2.5

Culture

2.8

Career

2.3

Management

2.7

35%

Recommend to a Friend

Pros

Opportunity to work in game localization at major company

Good location

Media relations and stakeholder management experience

Cons

Contract positions with job insecurity

Layoffs ("the dreaded Purge")

Limited career advancement opportunities

Salary Ranges

63 data points

Junior/L3

Junior/L3 · Localization Editor

1 reports

$92,000

total / year

Base

$80,000

Stock

-

Bonus

-

$92,000

$92,000

Interview Experience

51 interviews

Difficulty

4.0

/ 5

Duration

21-35 weeks

Offer Rate

22%

Experience

Positive 67%

Neutral 21%

Negative 12%

Interview Process

1

Recruiter Screen

2

ML Coding

3

ML System Design

4

Research Discussion

5

Team Interviews

Common Questions

ML fundamentals

Design an ML system

Research paper discussion

Statistical concepts