トレンド企業

Nintendo of America
Nintendo of America

Putting smiles on the faces of everyone we touch.

Lighting Artist [Contract] (Retro Studios)

職種デザイン
経験ミドル級
勤務地Austin, TX, United States
勤務オンサイト
雇用契約社員
掲載2ヶ月前
応募する

福利厚生

健康保険

無制限休暇

必須スキル

Lighting

Color Theory

Composition

PBR Rendering

Real-time Lighting

Post Effects

Problem-Solving

THIS IS AN ONSITE CONTRACT POSITION – Austin, TX

Position includes:

  • Paid weekly

  • Health care benefits available

  • Paid time-off provided

  • Paid holidays observed

  • Access to Nintendo discounts

RETRO STUDIOS:

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OF DUTIES:

  • Creates mood through lighting of levels and cinematics that is consistent with art direction and gameplay needs.

  • Establishes strong color palettes, value structures and compositions through lighting.

  • Adjusts post effects for level including exposure, color grading, fog, bloom, etc.

  • Communicates with level art and design to ensure lighting is achieving art and gameplay goals.

  • Maintain visual continuity and performance throughout the game.

  • Provide timely and clear feedback to external partners on the lighting of levels.

This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:

  • Exceptional eye for color, value and composition expressed through lighting.

  • Experience lighting levels for games and dealing with the challenges caused by gameplay requirements.

  • Solid understanding of PBR rendering and the interaction between materials and lighting

  • Understanding of real-world lighting values and exposure, and how they affect an image.

  • Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc.

  • Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction.

  • Is self-motivated and can work through and solve problems.

  • Able to manage and organize work in order to meet deadlines.

  • Interested in the study and expression of light through photography or painting is a plus.

  • Experience using an industry standard renderer like Arnold, Renderman, V-ray, Octane, Mitsuba, etc. is a plus.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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Nintendo of Americaについて

Nintendo of America

Putting smiles on the faces of everyone we touch.

501-1,000

従業員数

Kyoto

本社所在地

$50B

企業価値

レビュー

10件のレビュー

4.5

10件のレビュー

ワークライフバランス

3.8

報酬

4.2

企業文化

4.3

キャリア

3.2

経営陣

4.1

85%

知人への推奨率

良い点

Creative environment and freedom

Great benefits and health coverage

Supportive team and management

改善点

High pressure and expectations

Long hours during crunch time

Limited career advancement opportunities

給与レンジ

58件のデータ

Junior/L3

Junior/L3 · Localization Editor

1件のレポート

$92,000

年収総額

基本給

$80,000

ストック

-

ボーナス

-

$92,000

$92,000

面接レビュー

レビュー51件

難易度

4.0

/ 5

期間

21-35週間

内定率

22%

体験

ポジティブ 67%

普通 21%

ネガティブ 12%

面接プロセス

1

Recruiter Screen

2

ML Coding

3

ML System Design

4

Research Discussion

5

Team Interviews

よくある質問

ML fundamentals

Design an ML system

Research paper discussion

Statistical concepts