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Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artists to help support our Art Department.
As an Environment Lighting Artist II, you will collaborate closely with other artists and designers in support of environments and bring a passion lighting for 3D content that meets required direction and quality specifications. If this sounds like you, then we’d love to see your portfolio!
DESCRIPTION OF DUTIES
- Creates a variety of 3D content that meets required direction and quality specifications.
- Creates illustrations, 3D models, and textures for characters, environments, and objects.
- Creates animations for 3D and 2D assets.
- Creates visual assets for use in product user interface.
- Able to work with art leadership to help visualize and develop visual targets.
- Supports the growth of new or enhanced art development tools and techniques.
- Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
- Guides less experienced members of the team.
- Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
- 3 or more years of professional experience in game development.
- Proven artistic and technical skills in 3D and or 2D art production.
- Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
- Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc.)
- Undergraduate degree in art or related field; or equivalent education and experience.
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
Pay Range:
$73,797—$110,695 USD
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Nintendo of America 소개

Nintendo of America
PublicPutting smiles on the faces of everyone we touch.
501-1,000
직원 수
Kyoto
본사 위치
$50B
기업 가치
리뷰
4.5
10개 리뷰
워라밸
3.8
보상
4.2
문화
4.3
커리어
3.2
경영진
4.1
78%
친구에게 추천
장점
Creative environment and freedom
Great benefits and health coverage
Supportive team and management
단점
Long hours and crunch time
High pressure and expectations
Limited career advancement opportunities
연봉 정보
59개 데이터
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Junior/L3 · Localization Editor
1개 리포트
$92,000
총 연봉
기본급
$80,000
주식
-
보너스
-
$92,000
$92,000
면접 경험
51개 면접
난이도
4.0
/ 5
소요 기간
21-35주
합격률
22%
경험
긍정 67%
보통 21%
부정 12%
면접 과정
1
Recruiter Screen
2
ML Coding
3
ML System Design
4
Research Discussion
5
Team Interviews
자주 나오는 질문
ML fundamentals
Design an ML system
Research paper discussion
Statistical concepts
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