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Sound Designer (Retro Studios)

Nintendo of America

Sound Designer (Retro Studios)

Nintendo of America

Austin, TX

·

On-site

·

Full-time

·

1w ago

Required Skills

Sound Design

Audio Implementation

Audio Recording

Audio Mixing

Audio Processing

Synthesizers

Signal Filtering

Asset Management

Jira

Monday

RETRO STUDIOS:

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OF DUTIES:

  • Contribute to all aspects of sound design, implementation, post-production, and audio engineering.

  • Coordinate with game designers and the audio team to reach audio aesthetic goals.

  • Author design briefs and feedback for outsourcing teams.

  • Assist with audio R&D and tool development.

  • Demonstrable passion for developing high quality audio and games.

  • Seek and be open to feedback and suggestions from others.

  • Be flexible and responsive to the needs of the team and value working relationships.

  • Collaborate with other disciplines such as Tech Art, Animation and Design to understand gameplay requirements, technological issues and how they relate to sound design and implementation.

  • Conduct and assist with field recordings.

**This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:

  • 5+ years of industry related experience (with two or more published AAA game credits).

  • Extensive knowledge and experience with audio implementation into games, including dynamic runtime systems design and implementation.

  • Extensive audio recording, processing, and mixing skills – particularly with sound effects and dialog.

  • Extensive knowledge and experience with synthesizers and signal filtering techniques.

  • Comfortable defining, tracking, and managing thousands of game assets.

  • Experience with task tracking systems such as Jira, Monday, etc.

  • Excellent PC/Mac skills and proficiency with word-processing, spreadsheet, and database applications.

  • Excellent organization and communication skills.

  • Good work ethic and a positive attitude.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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About Nintendo of America

Nintendo of America

Putting smiles on the faces of everyone we touch.

501-1,000

Employees

Kyoto

Headquarters

Reviews

3.9

2 reviews

Work Life Balance

3.0

Compensation

2.5

Culture

2.8

Career

2.3

Management

2.7

35%

Recommend to a Friend

Pros

Opportunity to work in game localization at major company

Good location

Media relations and stakeholder management experience

Cons

Contract positions with job insecurity

Layoffs ("the dreaded Purge")

Limited career advancement opportunities

Salary Ranges

63 data points

Junior/L3

Mid/L4

Senior/L5

Junior/L3 · Data Engineer

2 reports

$156,000

total / year

Base

$120,000

Stock

-

Bonus

-

$156,000

$156,000

Interview Experience

51 interviews

Difficulty

4.0

/ 5

Duration

21-35 weeks

Offer Rate

22%

Experience

Positive 67%

Neutral 21%

Negative 12%

Interview Process

1

Recruiter Screen

2

ML Coding

3

ML System Design

4

Research Discussion

5

Team Interviews

Common Questions

ML fundamentals

Design an ML system

Research paper discussion

Statistical concepts