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CONTRACT - Associate Game Designer (NST)

Nintendo of America

CONTRACT - Associate Game Designer (NST)

Nintendo of America

Redmond, WA

·

On-site

·

Contract

·

1mo ago

Compensation

$70,720 - $106,080

Benefits and perks

Healthcare

Mental Health

Required skills

Game design

Level design

UI design

Microsoft Word

Microsoft Excel

Microsoft PowerPoint

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Experience designing UI, levels, objects, and characters experience is ideal. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.

  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.

  • Assists in designing prototypes to iterate concepts into a more complete idea.

  • Assists and maintains game play mechanics within a game.

  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.

  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.

  • Within a team, provides input into defining creative vision and technical specifications for assigned project.

  • Writes and maintains assigned design documentation

  • Works closely with senior designers and above to attain constructive feedback and direction.

  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience.

  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.

  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)

  • Basic PC skills (Word, Excel, PowerPoint).

  • Undergraduate degree in Game Design, Computer Science or equivalent

  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range:$34—$51 USD

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About Nintendo of America

Nintendo of America

Putting smiles on the faces of everyone we touch.

501-1,000

Employees

Kyoto

Headquarters

$50B

Valuation

Reviews

4.5

10 reviews

Work-life balance

3.8

Compensation

4.2

Culture

4.3

Career

3.2

Management

4.1

78%

Recommend to a friend

Pros

Creative environment and freedom

Great benefits and health coverage

Supportive team and management

Cons

Long hours and crunch time

High pressure and expectations

Limited career advancement opportunities

Salary Ranges

59 data points

Junior/L3

Junior/L3 · Localization Editor

1 reports

$92,000

total per year

Base

$80,000

Stock

-

Bonus

-

$92,000

$92,000

Interview experience

51 interviews

Difficulty

4.0

/ 5

Duration

21-35 weeks

Offer rate

22%

Experience

Positive 67%

Neutral 21%

Negative 12%

Interview process

1

Recruiter Screen

2

ML Coding

3

ML System Design

4

Research Discussion

5

Team Interviews

Common questions

ML fundamentals

Design an ML system

Research paper discussion

Statistical concepts

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