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RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
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Partner with the Graphics team to elevate the final visual quality of our proprietary engine through a mix of novel techniques and iterative improvements to existing systems.
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Collaborate with visual effects artists to research, prototype, and implement advanced real-time visual effects methodologies.
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Work directly with Environment, Character, and Technical Artists to implement rendering features and provide technical support for their workflows.
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Assist senior engineers in the development and maintenance of larger core engine systems.
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Document and gather technical requirements from content teams to ensure graphics features meet production needs.
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Maintain a forward-thinking mindset by staying current on industry research, hardware advancements, and emerging rendering techniques.
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Actively participate in code reviews, providing and receiving constructive feedback to ensure high code quality.
**This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
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Strong understanding of visual perception, physics, and the mathematical principles (linear algebra, geometry, calculus) underlying 3D transformations and lighting.
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Proficiency with 3D graphics algorithms and their practical application in real-time computer simulation or video game software.
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Experience with image processing techniques and statistical analysis for visual data.
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Solid background in object-oriented design (OOD) and modern software engineering methodologies.
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Professional or significant academic experience in C++.
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Understanding of low-level systems, including memory allocators, file systems, and CPU/GPU synchronization.
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2–4 years of experience in graphics engineering (or a strong portfolio of complex personal rendering projects/internships).
Bonus:
- Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal).
*Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other. *
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応募クリック数
0
模擬応募者数
0
スクラップ
0
類似の求人
Nintendo of Americaについて

Nintendo of America
PublicPutting smiles on the faces of everyone we touch.
501-1,000
従業員数
Kyoto
本社所在地
$50B
企業価値
レビュー
4.5
10件のレビュー
ワークライフバランス
3.8
報酬
4.2
企業文化
4.3
キャリア
3.2
経営陣
4.1
78%
友人に勧める
良い点
Creative environment and freedom
Great benefits and health coverage
Supportive team and management
改善点
Long hours and crunch time
High pressure and expectations
Limited career advancement opportunities
給与レンジ
59件のデータ
Junior/L3
Mid/L4
Senior/L5
Junior/L3 · Data Engineer
2件のレポート
$156,000
年収総額
基本給
$120,000
ストック
-
ボーナス
-
$156,000
$156,000
面接体験
51件の面接
難易度
4.0
/ 5
期間
21-35週間
内定率
22%
体験
ポジティブ 67%
普通 21%
ネガティブ 12%
面接プロセス
1
Recruiter Screen
2
ML Coding
3
ML System Design
4
Research Discussion
5
Team Interviews
よくある質問
ML fundamentals
Design an ML system
Research paper discussion
Statistical concepts
ニュース&話題
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