招聘
About Marvell
Marvell’s semiconductor solutions are the essential building blocks of the data infrastructure that connects our world. Across enterprise, cloud and AI, and carrier architectures, our innovative technology is enabling new possibilities.
At Marvell, you can affect the arc of individual lives, lift the trajectory of entire industries, and fuel the transformative potential of tomorrow. For those looking to make their mark on purposeful and enduring innovation, above and beyond fleeting trends, Marvell is a place to thrive, learn, and lead.
Your Team, Your Impact
As an Analog Layout Senior Staff Engineer with Marvell, you’ll be a member of the Central Engineering business group. If you picture Marvell as a wheel, Central Engineering is the center hub providing IP to be used by all the other spokes on that wheel, including Automotive, Storage, Security, and Networking. You’ll be part of a small analog team making a big impact on this organization. Additionally, Marvell has the perfect size and scale for you to learn several aspects of engineering that will be new to you, but also have the time and freedom to dive deep into the details of your specialization on most projects.
What You Can Expect
Working with global teams across Argentina, Singapore, Vietnam, the U.S., and Europe, you will run simulations and verifications using Cadence Virtuoso, collaborating closely with the designer to refine and debug iteratively until the design meets specifications. Project durations vary from a few months to a year and a half with flexibility to switch based on changing priorities is appreciated.
Regular meetings with your paired designer ensure collaborative information sharing, integral to Marvell's commitment to partnership and teamwork. As a key contributor, you play a crucial role in the project lifecycle, participating in routine meetings as a technical mentor, layout team, and the broader project team. These interactions include updates on progress and may involve presenting specific issues or solutions encountered during the development of cutting-edge technologies. The dynamic nature of our work ensures continuous learning and knowledge-sharing among colleagues.
What We're Looking For
To be successful in this role, you must:
- Have fundamental understanding of electrical concepts, likely acquired through a degree in Electrical Engineering (graduate or undergraduate).
- Know how to use CAD tools to do the implementation layers, microelectronic layers in design that go beyond the schematics.
- Track record of delivering high-speed or precision analog circuits, preferably in multiple process nodes
- Have ownership through the full development cycle: floorplan, layout, verification, delivery, and support
- Assume more responsibility and ownership of tasks, from cells to functional blocks, to higher-level macros, to full interfaces or chips
- Have excellent communication skills to give status updates to your team, present to global teams in different time zones, and to share information with many different levels of personnel at Marvell
Additional Compensation and Benefit Elements
With competitive compensation and great benefits, you will enjoy our workstyle within an environment of shared collaboration, transparency, and inclusivity. We’re dedicated to giving our people the tools and resources they need to succeed in doing work that matters, and to grow and develop with us. For additional information on what it’s like to work at Marvell, visit our Careers page.
All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability or protected veteran status.
Interview Integrity
To support fair and authentic hiring practices, candidates are not permitted to use AI tools (such as transcription apps, real-time answer generators like ChatGPT or Copilot, or automated note-taking bots) during interviews.
These tools must not be used to record, assist with, or enhance responses in any way. Our interviews are designed to evaluate your individual experience, thought process, and communication skills in real time. Use of AI tools without prior instruction from the interviewer will result in disqualification from the hiring process.
This position may require access to technology and/or software subject to U.S. export control laws and regulations, including the Export Administration Regulations (EAR). As such, applicants must be eligible to access export-controlled information as defined under applicable law. Marvell may be required to obtain export licensing approval from the U.S. Department of Commerce and/or the U.S. Department of State. Except for U.S. citizens, lawful permanent residents, or protected individuals as defined by 8 U.S.C. 1324b(a)(3), all applicants may be subject to an export license review process prior to employment.
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关于Marvell

Marvell
PublicMarvell Technology, Inc. is an American company, headquartered in Santa Clara, California, which develops and produces semiconductors and related technology.
5,001-10,000
员工数
Santa Clara
总部位置
$15.2B
企业估值
评价
3.6
10条评价
工作生活平衡
3.2
薪酬
3.8
企业文化
3.5
职业发展
2.8
管理层
2.9
62%
推荐给朋友
优点
Good benefits and compensation
Supportive team and leadership
Flexible work arrangements
缺点
Limited career advancement opportunities
High workload and long hours
Poor management communication
薪资范围
16个数据点
Junior/L3
Junior/L3 · DATA SCIENCE AND ENGINEERING PROFESSIONAL II
1份报告
$111,800
年薪总额
基本工资
$86,000
股票
-
奖金
-
$111,800
$111,800
面试经验
1次面试
难度
3.0
/ 5
时长
14-28周
录用率
100%
体验
正面 100%
中性 0%
负面 0%
面试流程
1
Application Review
2
Recruiter Call
3
Technical Screen
4
Final Round Interview
5
Offer Decision
常见问题
Technical Knowledge
System Design
Behavioral/STAR
Past Experience
UI/UX Design Principles
新闻动态
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Please don’t rush Marvel’s Spider-Man 3.
The biggest problem with Marvel’s Spider-Man 2 was that it was rushed. It’s still a great game but it had room to be better. I hope insomniac can learn from this and not rush the game. There’s no need to rush it, hype will always be there and we can wait. I really don’t want to hear about a bunch of cut content and go “ah man that would’ve been really cool” just like with Spider-Man 2. I also don’t want to see things featured in previous games missing. I remember reading somewhere about an inter
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