
Making great games.
FX Outsource Artist
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Psyonix is searching for an FX Outsource Artist to support and supervise creative content provided by outsourcing partners. The FX Outsource Artist will provide front-line creative feedback for work submitted for review. The ideal candidate would be a talented artist who can communicate with outsource partners, including documenting existing pipelines, collecting or creating quality bar and technical example assets, collecting photo references, creating asset block-outs, creating simple block-out paintovers, and finally, packaging all files to send off to the external artists.
In this role, you will
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Work with the Art Leads and Director level to establish visual direction for our outsourcing vendors
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Collect or generate detailed documentation, video references, and examples of art asset production, procedures, and engine requirements to support the external vendors
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Clearly communicate feedback to the outsource partner, and ensuring those creative notes and goals are relayed by internal artists, level designers, game designers, and production to understand the needs and goals of FX being created
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Need to have a strong sense of weight, timing, motion, and demonstrate technical aptitude with Materials and Logic
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Train outsource partner artists in Psyonix's specific techniques and best practices
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Foster the remote teams' enthusiasm for the project
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Work with internal stakeholders and or IP owners on licensed asset approvals
What we're looking for
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Experience in shipping AAA titles across multiple platforms
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Experience shipping high-quality game-ready assets for production, with an emphasis on stylized art / stylized realism
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Must have a strong portfolio showing executed real-time FX
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Strong understanding of latest toolsets in game art creation, including (but not limited to) Unreal Engine 5, Substance Painter, Perforce, and 3D modeling packages (A plus if experienced with Houdini, Flow (“Shotgrid”), and Miro)
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Highly organized, self-driven, customer-focused, and a great team player
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Ability to critique, mentor, and improve art through written and visual feedback loops
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A keen understanding of technical hurdles, the ability to autonomously make choices to further art quality, and excellent communication skills are a must
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Experienced in working within a team and a high-pressure production environment
EPIC JOB + EPIC BENEFITS = EPIC LIFE
We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.
ABOUT US
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
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Epic Games 소개

Epic Games
Series F+Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland.
1,001-5,000
직원 수
Cary
본사 위치
$31.5B
기업 가치
리뷰
10개 리뷰
3.9
10개 리뷰
워라밸
2.3
보상
4.0
문화
4.2
커리어
3.7
경영진
2.8
72%
지인 추천률
장점
Great team culture and collaboration
Innovative and challenging projects
Good benefits and compensation
단점
Long hours and work-life balance issues
High stress and tight deadlines
Overwhelming workload during crunch
연봉 정보
183개 데이터
Junior/L3
Mid/L4
Junior/L3 · Animator
2개 리포트
$97,314
총 연봉
기본급
$76,190
주식
-
보너스
-
$97,314
$97,314
면접 후기
후기 4개
난이도
3.3
/ 5
소요 기간
14-28주
경험
긍정 0%
보통 75%
부정 25%
면접 과정
1
Application Review
2
Online Assessment
3
Technical Phone Screen
4
Onsite/Virtual Interviews
5
Team Matching
6
Offer
자주 나오는 질문
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Past Experience
최근 소식
Epic Games Wins Reversal of Stay in App Store Fee Legal Battle - MacRumors
MacRumors
News
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1w ago
Court reverses pause on Epic Games ruling ahead of Apple’s Supreme Court bid - 9to5mac.com
9to5mac.com
News
·
1w ago
A Principal Software Engineer at Epic Games / 25 Year Vet, talks about why AI is just a "giant switchboard" and why code is a delicate crystal.
I’ve been thinking a lot about how people actually *get comfortable* with complex topics like programming, not by tutorials, but by just being passively around the conversations. So I recorded one of those conversations. I sat down with Dietmar Hauser (25+ years in the industry, Principal Software Engineer at Epic), and we went from Commodore 64 days, literally typing code out of magazines. All the way to modern C++ and where we find ourselves at the moment with another layer of abstraction =
·
1w ago
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10
·
5
‘Fortnite’ maker Epic Games slashes dozens of Bay Area jobs - San Francisco Chronicle
San Francisco Chronicle
News
·
1w ago