
Making great games.
UI Artist
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
As a UI Artist, you will collaborate with UX designers to design features and UX/UI systems by generating high-fidelity mockups, prototypes, design systems, and style guides. You will assist the UI Technical Designers and UI Engineers to build out the designs into rapid prototypes and shippable UI to players. In this role, you will have the ability to take wireframes and bring them to life while improving the UX with visuals. You will also implement final art in Unreal Editor using UMG, animations, materials, etc.
In this role, you will
- Work collaboratively with UX Design, Tech UI Design, and Engineering to create AAA-quality UI experiences
- Actively participate in the creation and implementation of design systems, game menus, HUD elements, Iconography, UI materials and shaders, UI animation, and motion design
- Create new material effects, implement basic logic in blueprints, and/or create 2D effects
- Contribute to shipping high-quality features on time
- Collaborate with the greater UXUI Department to ensure consistency and quality are maintained across the project
- Execute at a high-quality bar, work autonomously, and tackle complex features and systems
- Work in Photoshop, Illustrator, and/or Figma to create concept UI art
What we're looking for
- You have 2+ years of experience working collaboratively to create UI from concept to completion
- Excellent visual design skills with a strong portfolio
- You are skilled with Figma, Adobe Suite, or other comparable software
- A strong portfolio of work showcasing your skills and your process
- Experience with UI Art implementation, in Unreal Engine (UMG) or equivalent game engine
- Experience with building UI materials & shaders for game engines, or equivalent 3d packages and FX tools; motion design & UI animation, preferably for games or interaction design
- You have the ability to see features through to completion and rapidly modify work as information changes
- You have a passion for making and playing games and have a strong sense of player empathy
- You are a proactive individual who naturally leans into owning outcomes and is able to deal with ambiguity well and adapt to changes of plan quickly
EPIC JOB + EPIC BENEFITS = EPIC LIFE
We pay 100% for benefits for both employees (EEs) and dependents (deps). Our current benefits package includes coverage for medical, dental, and life insurance. We also offer supplemental benefits including daily meal vouchers, and commuter benefits for onsite employees.
ABOUT US
Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies:
Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
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关于Epic Games

Epic Games
Series F+Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland.
1,001-5,000
员工数
Cary
总部位置
$31.5B
企业估值
评价
10条评价
3.9
10条评价
工作生活平衡
2.3
薪酬
4.0
企业文化
4.2
职业发展
3.7
管理层
2.8
72%
推荐率
优点
Great team culture and collaboration
Innovative and challenging projects
Good benefits and compensation
缺点
Long hours and work-life balance issues
High stress and tight deadlines
Overwhelming workload during crunch
薪资范围
183个数据点
Junior/L3
Mid/L4
Junior/L3 · Animator
2份报告
$97,314
年薪总额
基本工资
$76,190
股票
-
奖金
-
$97,314
$97,314
面试评价
4条评价
难度
3.3
/ 5
时长
14-28周
体验
正面 0%
中性 75%
负面 25%
面试流程
1
Application Review
2
Online Assessment
3
Technical Phone Screen
4
Onsite/Virtual Interviews
5
Team Matching
6
Offer
常见问题
Coding/Algorithm
System Design
Behavioral/STAR
Technical Knowledge
Past Experience
最新动态
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News
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A Principal Software Engineer at Epic Games / 25 Year Vet, talks about why AI is just a "giant switchboard" and why code is a delicate crystal.
I’ve been thinking a lot about how people actually *get comfortable* with complex topics like programming, not by tutorials, but by just being passively around the conversations. So I recorded one of those conversations. I sat down with Dietmar Hauser (25+ years in the industry, Principal Software Engineer at Epic), and we went from Commodore 64 days, literally typing code out of magazines. All the way to modern C++ and where we find ourselves at the moment with another layer of abstraction =
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1w ago



