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Senior Gameplay Animator (Locomotion)

CD Projekt Red

Senior Gameplay Animator (Locomotion)

CD Projekt Red

Boston

·

On-site

·

Full-time

·

2w ago

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game. As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion—from grounded movement to cybernetically motivated actions—for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay. Daily Responsibilities: - Drive locomotion animation quality for player and NPC movement across gameplay states and contexts. - Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project’s aesthetic goals, gameplay pillars, and overall player experience. - Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation. - Create pre-visualizations and prototypes to assist in communication and development. - Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement. - Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay. - Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs. - Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary. - Provide clear feedback and animation insight during reviews and collaborations, helping raise quality. - Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example. ## Qualifications - 5+ years of professional experience in gameplay animation development with major contributions to player locomotion. - Experience on a shipped title with extensive 3Cs mechanics. - Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors. - Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools. - Solid animation fundamentals, including weight, timing, posing, and clarity. - Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source. - Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion. - Ability to deliver work in accordance with the artistic direction of the project. Nice to Have: - Experience directing motion capture, particularly for motion matching. - Experience developing motion-matching locomotion systems. Candidates should include a portfolio in their application. ## Additional Information The application window for this position will close by 07/30/2026. This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity. Health & Well-being - Company paid medical healthcare (dental vision & mental health included). - Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year. - No dress-code - we like to keep it casual. - 401K with employer matching. - Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more. - Menstrual Leave. Perks & Professional Growth - Flexible working hours. - Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! - Merch - regular chances to nab some cool swag! - Access to the cafeteria platform. - A welcome pack filled with goodies - to help you feel right at home once you join the team. Life in the Office - Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. - Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world. This position is a new role. Estimated pay range for this position: $95,000 - $174,000 USD annually At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location. If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously. #LI-Hybrid

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About CD Projekt Red

CD Projekt Red

CD Projekt specializes in the development of cutting-edge interactive entertainment and worldwide digital distribution of video games.

1,001-5,000

Employees

Warsaw

Headquarters

Reviews

3.1

1 reviews

Work Life Balance

3.0

Compensation

3.5

Culture

3.0

Career

3.0

Management

3.0

65%

Recommend to a Friend

Pros

Free game software and products

Access to games after release

Gaming industry perks

Cons

Limited feedback provided

Insufficient review detail

No specific concerns mentioned

Salary Ranges

0 data points

L2

L3

L4

L5

L6

L2 · Softverski Inženjer L2

0 reports

$42,250

total / year

Base

$16,900

Stock

$21,125

Bonus

$4,225

$29,575

$54,925

Interview Experience

39 interviews

Difficulty

4.1

/ 5

Duration

21-35 weeks

Offer Rate

28%

Experience

Positive 69%

Neutral 12%

Negative 19%

Interview Process

1

Recruiter Screen

2

ML Coding

3

ML System Design

4

Research Discussion

5

Team Interviews

Common Questions

ML fundamentals

Design an ML system

Research paper discussion

Statistical concepts