Bungie is seeking a UI/UX Director to drive and own the vision and quality execution of Marathon’s player interface. As a UI/UX Director you will be responsible for defining problem spaces and executional strategy based on product needs and goals. You will collaborate with other discipline directors to align on goals, constraints, and execution. You will also be accountable for unblocking, empowering, and managing the UI/UX discipline and ensuring the quality of their craft.
In the context of Marathon, you are a member of a director level leadership group that directs efforts across multiple Marathon teams. You will be accountable to the Assistant Game Director while continuing to drive consistent and holistic user experience across project wide.
RESPONSIBILITIES
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Own, driving, and communicating the UI/UX vision for Marathon based on creative and production priorities.
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Own Marathon UI/UX quality, design craft excellence, and consistency while holding UI/UX teams accountable to achieving vision and goals.
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Prioritizing the UI/UX backlog, breaking down UI/UX problems for UI/UX Leads to own. and communicating status with other leaders.
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Build alignment in the Director leadership group of UI/UX goals, constraints, and executions.
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Work with Executive Producer to make sure teams are staffed appropriately for size and shape of goals, including strategy for using external development.
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Develop and champion best practices of UI/UX process.
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Collaborating on creative problem solving for product wide problems spaces beyond UI/UX.
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Works with Executive Producer and Engineering Director on goals and needs of UI Technical Design, Visual Design, UI/UX tools and workflows.
REQUIRED SKILLS
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Experience as a UI/UX Director developing and implementing UI/UX vision for large-scale, multiplatform, live-service competitive FPS games.
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Ability to creatively align and collaborate with other director level discipline leaders to help define and break down problem spaces.
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Leading UI/UX teams in developing philosophy, process, capabilities, and execution. · Deep Experience with philosophy, process, design, documentation, and workflows of UI/UX systems.
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Leading UI/UX teams to break down ambiguous problems spaces to clear goals, strategies, and tactics with testable hypothesis and tracking metrics.
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Defining what successful UI/UX collaboration and integration looks like with other disciplines including User Research.
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Managing UI/UX discipline including defining UI/UX roles, performance expectations, leading the hiring process, and building a highly functioning discipline. · Extensive demonstrated ability to work independently, driving tasks to completion with efficiency and reliability.
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Proactive in making design decisions and solving problems with a focus on the broader impact to the overall project.
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Social intelligence, great interpersonal skills, and empathy for creative teams.
Please refer to our [Candidate Privacy Notice](https: //www.playstation.com/en-us/legal/careers-privacy-notice/) for more information about how we process your personal information, and your data protection rights.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
The estimated base pay range for this role is listed below.
$222,000—$258,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
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关于Bungie

Bungie
AcquiredBungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete.
501-1,000
员工数
Bellevue
总部位置
$3.6B
企业估值
评价
10条评价
4.3
10条评价
工作生活平衡
3.2
薪酬
3.8
企业文化
4.5
职业发展
3.7
管理层
4.1
78%
推荐率
优点
Amazing culture and inclusive workplace
Talented colleagues and supportive teams
Excellent benefits and perks
缺点
Long hours and crunch time
High expectations and stress
Overwhelming workload
薪资范围
32个数据点
Junior/L3
Mid/L4
Senior/L5
Staff/L6
Junior/L3 · ASSOCIATE ARTIST
2份报告
$97,500
年薪总额
基本工资
$75,000
股票
-
奖金
-
$97,500
$97,500
面试评价
5条评价
难度
3.4
/ 5
时长
21-35周
录用率
20%
体验
正面 0%
中性 60%
负面 40%
面试流程
1
Application Review
2
Recruiter Screen
3
Technical/Design Interview
4
Final Round Interview
5
Team Matching
6
Offer
常见问题
Game Design Concepts
Technical Knowledge
Behavioral/STAR
Past Experience
Culture Fit
最新动态
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