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Applied Materials
Applied Materials

Leading company in the software industry

Technical Artist

职能设计
级别中级
地点Bangalore, India
方式现场办公
类型全职
发布1周前
立即申请

Who We Are

Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world.

What We Offer

Location:

Bangalore,IND

You’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more.

At Applied Materials, we care about the health and wellbeing of our employees. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits.

About the Role

We are seeking an Advanced Technical Artist to help build the next generation of immersive VR training simulations for semiconductor manufacturing technicians. This role sits at the intersection of art, engineering, and real-time performance, transforming highly mechanical, process-driven environments into engaging, realistic, and effective learning experiences.

You will collaborate closely with engineers, instructional designers, and developers to create VR content that accurately reflects real-world semiconductor tools and procedures—while still being intuitive, approachable, and enjoyable for learners.

Please submit a link to your art portfolio with the application. Profiles without portfolios will not be accepted.

Key Responsibilities3D Content Creation & Optimization

  • Develop high-fidelity 3D mechanical assets (tools, chambers, subassemblies, fixtures, cleanroom environments) for real-time VR applications
  • Ensure models balance visual realism with performance constraints for standalone and PC-based VR
  • Create and manage LOD strategies, mesh optimization, and texturing for complex mechanical systems

Technical Art & Pipeline Ownership

  • Own and improve the technical art pipeline from DCC tools (Maya, Blender, Substance, etc.) into Unity or Unreal
  • Author and optimize materials, shaders, lighting setups, and VFX suitable for VR
  • Work closely with engineers to debug performance issues related to draw calls, memory, lighting, and shaders
  • Prepare assets for physics-based interactions, animation rigging, and real-time constraints

Cross-Functional Collaboration

  • Collaborate with subject matter experts (manufacturing engineers, technicians) to validate mechanical accuracy and realism
  • Provide technical guidance to junior artists and contribute to studio best practices
  • Document standards, workflows, and optimization techniques

Required Qualifications

5+ years of experience as a Technical Artist or Senior 3D Artist in games, simulation, or real-time 3D

  • Strong hard-surface 3D modeling skills, especially for mechanical or industrial assets. Demonstrated with assets in portfolio
  • Hands-on experience delivering content in Unity and/or Unreal Engine
  • Solid understanding of real-time rendering, shaders, lighting, and performance optimization
  • Experience creating assets specifically for VR (Quest, PCVR, or similar platforms)
  • Ability to interpret engineering drawings, CAD data, or reference-heavy technical documentation

Required experience

  • Blender
  • Maya
  • Substance Painter
  • Photoshop
  • UV Mapping
  • Texture Baking
  • PBR Texturing

Preferred / Nice-to-Have

  • Experience converting or optimizing CAD or engineering models for real-time use
  • Experience working with Git or other version control
  • Familiarity with semiconductor manufacturing equipment or other industrial domains (manufacturing, aerospace, medical devices)
  • Experience with Substance Designer/Painter, custom shader development, or node-based material workflows

What Success Looks Like

  • VR simulations that feel mechanically authentic, performant, and visually polished
  • Complex tools and procedures that technicians can intuitively understand in VR
  • Training experiences that balance serious industrial accuracy with engaging, immersive design

Why Join Us

  • Work on cutting-edge VR training used in real manufacturing environments
  • Influence on how technicians learn and operate some of the world’s most advanced equipment
  • Collaborate with a multidisciplinary team that values craft, clarity, and realism
  • Opportunity to shape technical standards and creative direction in a growing VR studio

Additional Information Time Type:

Full time

Employee Type:

Assignee / Regular

Travel:

No

Relocation Eligible:

Yes

Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.

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关于Applied Materials

Applied Materials

Applied Materials, Inc. is an American corporation that supplies equipment, services and software for the manufacture of semiconductor chips for electronics, flat panel displays for computers, smartphones, televisions, and solar products.

10,001+

员工数

Santa Clara

总部位置

$57B

企业估值

评价

10条评价

3.8

10条评价

工作生活平衡

3.2

薪酬

3.5

企业文化

3.8

职业发展

3.3

管理层

3.9

72%

推荐率

优点

Supportive and approachable management

Good benefits and training programs

Cutting-edge technology and interesting projects

缺点

Heavy workload and frequent overtime

Fast-paced and stressful environment

Limited growth opportunities

薪资范围

53个数据点

L2

L6

M3

M4

M5

M6

L3

L4

L5

L2 · Product Designer L2

0份报告

$123,175

年薪总额

基本工资

$49,270

股票

$61,588

奖金

$12,318

$86,223

$160,128

面试评价

4条评价

难度

3.0

/ 5

时长

14-28周

面试流程

1

Application Review

2

Recruiter Screen

3

Technical/Hiring Manager Interview

4

Final Round Interview

5

Offer

常见问题

Technical Knowledge

Behavioral/STAR

Past Experience

Problem Solving

Culture Fit