
Leading company in the software industry
Technical Artist
Who We Are
Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world.
What We Offer
Location:
Bangalore,IND
You’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more.
At Applied Materials, we care about the health and wellbeing of our employees. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits.
About the Role
We are seeking an Advanced Technical Artist to help build the next generation of immersive VR training simulations for semiconductor manufacturing technicians. This role sits at the intersection of art, engineering, and real-time performance, transforming highly mechanical, process-driven environments into engaging, realistic, and effective learning experiences.
You will collaborate closely with engineers, instructional designers, and developers to create VR content that accurately reflects real-world semiconductor tools and procedures—while still being intuitive, approachable, and enjoyable for learners.
Please submit a link to your art portfolio with the application. Profiles without portfolios will not be accepted.
Key Responsibilities3D Content Creation & Optimization
- Develop high-fidelity 3D mechanical assets (tools, chambers, subassemblies, fixtures, cleanroom environments) for real-time VR applications
- Ensure models balance visual realism with performance constraints for standalone and PC-based VR
- Create and manage LOD strategies, mesh optimization, and texturing for complex mechanical systems
Technical Art & Pipeline Ownership
- Own and improve the technical art pipeline from DCC tools (Maya, Blender, Substance, etc.) into Unity or Unreal
- Author and optimize materials, shaders, lighting setups, and VFX suitable for VR
- Work closely with engineers to debug performance issues related to draw calls, memory, lighting, and shaders
- Prepare assets for physics-based interactions, animation rigging, and real-time constraints
Cross-Functional Collaboration
- Collaborate with subject matter experts (manufacturing engineers, technicians) to validate mechanical accuracy and realism
- Provide technical guidance to junior artists and contribute to studio best practices
- Document standards, workflows, and optimization techniques
Required Qualifications
5+ years of experience as a Technical Artist or Senior 3D Artist in games, simulation, or real-time 3D
- Strong hard-surface 3D modeling skills, especially for mechanical or industrial assets. Demonstrated with assets in portfolio
- Hands-on experience delivering content in Unity and/or Unreal Engine
- Solid understanding of real-time rendering, shaders, lighting, and performance optimization
- Experience creating assets specifically for VR (Quest, PCVR, or similar platforms)
- Ability to interpret engineering drawings, CAD data, or reference-heavy technical documentation
Required experience
- Blender
- Maya
- Substance Painter
- Photoshop
- UV Mapping
- Texture Baking
- PBR Texturing
Preferred / Nice-to-Have
- Experience converting or optimizing CAD or engineering models for real-time use
- Experience working with Git or other version control
- Familiarity with semiconductor manufacturing equipment or other industrial domains (manufacturing, aerospace, medical devices)
- Experience with Substance Designer/Painter, custom shader development, or node-based material workflows
What Success Looks Like
- VR simulations that feel mechanically authentic, performant, and visually polished
- Complex tools and procedures that technicians can intuitively understand in VR
- Training experiences that balance serious industrial accuracy with engaging, immersive design
Why Join Us
- Work on cutting-edge VR training used in real manufacturing environments
- Influence on how technicians learn and operate some of the world’s most advanced equipment
- Collaborate with a multidisciplinary team that values craft, clarity, and realism
- Opportunity to shape technical standards and creative direction in a growing VR studio
Additional Information Time Type:
Full time
Employee Type:
Assignee / Regular
Travel:
No
Relocation Eligible:
Yes
Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.
浏览量
1
申请点击
0
Mock Apply
0
收藏
0
相似职位
关于Applied Materials

Applied Materials
PublicApplied Materials, Inc. is an American corporation that supplies equipment, services and software for the manufacture of semiconductor chips for electronics, flat panel displays for computers, smartphones, televisions, and solar products.
10,001+
员工数
Santa Clara
总部位置
$57B
企业估值
评价
10条评价
3.8
10条评价
工作生活平衡
3.2
薪酬
3.5
企业文化
3.8
职业发展
3.3
管理层
3.9
72%
推荐率
优点
Supportive and approachable management
Good benefits and training programs
Cutting-edge technology and interesting projects
缺点
Heavy workload and frequent overtime
Fast-paced and stressful environment
Limited growth opportunities
薪资范围
53个数据点
L2
L6
M3
M4
M5
M6
L3
L4
L5
L2 · Product Designer L2
0份报告
$123,175
年薪总额
基本工资
$49,270
股票
$61,588
奖金
$12,318
$86,223
$160,128
面试评价
4条评价
难度
3.0
/ 5
时长
14-28周
面试流程
1
Application Review
2
Recruiter Screen
3
Technical/Hiring Manager Interview
4
Final Round Interview
5
Offer
常见问题
Technical Knowledge
Behavioral/STAR
Past Experience
Problem Solving
Culture Fit
最新动态
China Exposure Hits Lam Research, Applied Materials, KLA Stocks - Electronics For You BUSINESS
Electronics For You BUSINESS
News
·
1w ago
Applied Materials Stock Falls as U.S. Curbs Put China Chip-Tool Sales Back in Focus - TechStock²
TechStock²
News
·
1w ago
Exclusive: US orders chip equipment companies to halt some shipments to China's No. 2 chipmaker Hua Hong - Reuters
Reuters
News
·
1w ago
Zacks Industry Outlook Highlights Broadcom, Applied Materials and Credo Technology - Yahoo Finance
Yahoo Finance
News
·
1w ago



